Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
4e skill system -dont get it.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Harr" data-source="post: 4126112" data-attributes="member: 47190"><p>Well, the thing is, I'm not married to the concept of the trap going off. I see the thing as an encounter. An encounter that happens to have a trap, a dryad, and a big tree in it. If the success threshold is reached, 'something good' happens that wraps up the scene. If the failure threshold is reached, 'something bad' happens that similarly wraps up the scene. What happens excatly I have no idea before we play through it. </p><p></p><p>Say they fail, and I know, ok, something bad here. If their actions centered mostly around the trap, and their descriptions and their decisions and their roleplaying imply to me that they are all standing around the trap poking it when they reach the fail limit then yes, the trap will explode in their face.</p><p></p><p>However, if they spent the entire challenge ignoring the trap and just poking the dryad around (which, you know, who wouldn't rather poke a naked dryad rather than a naked bloody corpse <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ) then 'something bad' is going to happen over there, like the dryad gets scared and melds into her tree never to come out, the dryad gets angry, maybe the dryad attacks, maybe the dryad <em>herself</em> is just so despondent and discouraged that she tries to commit suicide by jumping out and pushes the corpse over? (bah that would have been cool if that had happened!).</p><p></p><p></p><p></p><p>Well, in short yes, however I made it clear that ONLY a rogue can search explicitly for traps (ie, only a rogue can say, 'I search for traps' and actually find a trap as being a trap). The Samurai got lucky that he asked exactly the right question directed at exactly the right detail of the right object in the scene to get the description that he did, so yeah, other people can find traps, IF they find them through normal exploration, rather than honing in on 'trap' as an object.</p><p></p><p>But now we're getting more and more into house-rules and interpretations.. this is REALLY far off from what we know of 4e skill challenges which is very little <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p><strong>Edit -> @xechnao</strong>, I think the reason why it is cool to have multiple skill rolls to determine what oneskill roll could achieve is the same reason we just don't roll one time to decide a combat? I mean, we could say, you roll d20 plus your character's level, I roll d20 plus the monster's level, whoever's higher wins, could we not? Why have combats? Same reason to have skill challenges <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Harr, post: 4126112, member: 47190"] Well, the thing is, I'm not married to the concept of the trap going off. I see the thing as an encounter. An encounter that happens to have a trap, a dryad, and a big tree in it. If the success threshold is reached, 'something good' happens that wraps up the scene. If the failure threshold is reached, 'something bad' happens that similarly wraps up the scene. What happens excatly I have no idea before we play through it. Say they fail, and I know, ok, something bad here. If their actions centered mostly around the trap, and their descriptions and their decisions and their roleplaying imply to me that they are all standing around the trap poking it when they reach the fail limit then yes, the trap will explode in their face. However, if they spent the entire challenge ignoring the trap and just poking the dryad around (which, you know, who wouldn't rather poke a naked dryad rather than a naked bloody corpse ;) ) then 'something bad' is going to happen over there, like the dryad gets scared and melds into her tree never to come out, the dryad gets angry, maybe the dryad attacks, maybe the dryad [i]herself[/i] is just so despondent and discouraged that she tries to commit suicide by jumping out and pushes the corpse over? (bah that would have been cool if that had happened!). Well, in short yes, however I made it clear that ONLY a rogue can search explicitly for traps (ie, only a rogue can say, 'I search for traps' and actually find a trap as being a trap). The Samurai got lucky that he asked exactly the right question directed at exactly the right detail of the right object in the scene to get the description that he did, so yeah, other people can find traps, IF they find them through normal exploration, rather than honing in on 'trap' as an object. But now we're getting more and more into house-rules and interpretations.. this is REALLY far off from what we know of 4e skill challenges which is very little :) [b]Edit -> @xechnao[/b], I think the reason why it is cool to have multiple skill rolls to determine what oneskill roll could achieve is the same reason we just don't roll one time to decide a combat? I mean, we could say, you roll d20 plus your character's level, I roll d20 plus the monster's level, whoever's higher wins, could we not? Why have combats? Same reason to have skill challenges :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
4e skill system -dont get it.
Top