Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
4e skill system -dont get it.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Harr" data-source="post: 4126176" data-attributes="member: 47190"><p>There's another, more 'touchy-feely' way to look at the whole 'why multiple checks' thing, and it's the psychological impact on the players of effort versus reward, which Ximenes touched upon.</p><p></p><p>The reason I think this is because right after this encounter was done, one of the players commented 'you know... I think this is the first puzzle, EVER, that we have ever solved, the way it was supposed to.' And the others agreed. I hadn't mentioned that until now because it seems very over-the-top and fanboyish, and it really isn't, these are guys who couldn't care less about system and really have no idea (which is why we're playing with a mock-4e skills system in a 3e game in the first place).</p><p></p><p>And it struck me that they would feel that way, because we've been playing D&D more or less weekly for over a year now, and they've certainly both lost and won their share of non-combat encounters, gotten rewards for them XP, everything. But they say they always felt that they either won through luck, or they bumbled along without knowing what the hell they were doing until something went right, or they knew what to do but messed it up somehow anyway. The encounters and the rewards and the XP were there, but the simple satisfaction of 'you did good' wasn't. Last night was the first time things actually clicked in that way.</p><p></p><p>I guess I could read all sorts of things into this, such as 'team effort', 'everyone participates', 'nobody including the DM knows the outcome', 'encouraging creativity and outside-box thinking', 'appropriate reward for an appropriate effort, etc, etc, but the truth is, I have no idea why it worked, it just did. Maybe I jsut got lucky last night and I'm giving more credit to the system than it deserves. I don't know.</p><p></p><p></p><p></p><p>Dude, that is <em>awesome</em>. Consider that bit stolen <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>You know what I'm thinking? Next session we're renting out a ship to sail across some islands in search of treasure [deserved plug: it's an adventure taken from Goodman Games's Dungeon Crawl Classics #46 "Treasure Maps" book].</p><p></p><p>So then... Challenge: Ship runs into a ferocious elemental-water storm. Can the party help, direct, inspire, bluff and intimidate their crew into pulling out of it alright? Or will the ship capsize and dump them all out to find themselves alone and half-drowned on the beaches of Treasure Island? We'll see next week.. thanks for the idea!</p></blockquote><p></p>
[QUOTE="Harr, post: 4126176, member: 47190"] There's another, more 'touchy-feely' way to look at the whole 'why multiple checks' thing, and it's the psychological impact on the players of effort versus reward, which Ximenes touched upon. The reason I think this is because right after this encounter was done, one of the players commented 'you know... I think this is the first puzzle, EVER, that we have ever solved, the way it was supposed to.' And the others agreed. I hadn't mentioned that until now because it seems very over-the-top and fanboyish, and it really isn't, these are guys who couldn't care less about system and really have no idea (which is why we're playing with a mock-4e skills system in a 3e game in the first place). And it struck me that they would feel that way, because we've been playing D&D more or less weekly for over a year now, and they've certainly both lost and won their share of non-combat encounters, gotten rewards for them XP, everything. But they say they always felt that they either won through luck, or they bumbled along without knowing what the hell they were doing until something went right, or they knew what to do but messed it up somehow anyway. The encounters and the rewards and the XP were there, but the simple satisfaction of 'you did good' wasn't. Last night was the first time things actually clicked in that way. I guess I could read all sorts of things into this, such as 'team effort', 'everyone participates', 'nobody including the DM knows the outcome', 'encouraging creativity and outside-box thinking', 'appropriate reward for an appropriate effort, etc, etc, but the truth is, I have no idea why it worked, it just did. Maybe I jsut got lucky last night and I'm giving more credit to the system than it deserves. I don't know. Dude, that is [i]awesome[/i]. Consider that bit stolen :) You know what I'm thinking? Next session we're renting out a ship to sail across some islands in search of treasure [deserved plug: it's an adventure taken from Goodman Games's Dungeon Crawl Classics #46 "Treasure Maps" book]. So then... Challenge: Ship runs into a ferocious elemental-water storm. Can the party help, direct, inspire, bluff and intimidate their crew into pulling out of it alright? Or will the ship capsize and dump them all out to find themselves alone and half-drowned on the beaches of Treasure Island? We'll see next week.. thanks for the idea! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
4e skill system -dont get it.
Top