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4e skill system -dont get it.
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<blockquote data-quote="Hussar" data-source="post: 4126253" data-attributes="member: 22779"><p>Stepping back a bit. Your description of combat is actually 100% true. You make multiple roles, hoping to hit and deal damage before your opponents do the same. If you fail enough times, then you die. </p><p></p><p>This is applying the melee model to skills. You try X skill and hope that you succeed. Each success brings you closer to a goal, and each failure leads you closer to, well, failure.</p><p></p><p>Could you do this in 3e? Perhaps. But, it was certainly not called out. Look at diplomacy. By RAW, you roll ONE and only one diplomacy check in a given rp encounter. Retries are not allowed, by RAW. Now, you can ignore that and roll several diplomacy checks, season it with intimidate and bluff perhaps and go from there. But, 3e does not tell you to do that. It's a binary pass/fail system with almost every skill check. </p><p></p><p>Disable Device - fail by 5, trap goes off. Roll until you pass/fail. And this is usually how most skill challenges were presented. Roll a diplomacy check, achieve a certain score, and you succeed. Looking at modules this is precisely how skill checks are presented. </p><p></p><p>Celebrim, can you give me an example from official sources where you could do a series of skill checks like what Harr has presented?</p></blockquote><p></p>
[QUOTE="Hussar, post: 4126253, member: 22779"] Stepping back a bit. Your description of combat is actually 100% true. You make multiple roles, hoping to hit and deal damage before your opponents do the same. If you fail enough times, then you die. This is applying the melee model to skills. You try X skill and hope that you succeed. Each success brings you closer to a goal, and each failure leads you closer to, well, failure. Could you do this in 3e? Perhaps. But, it was certainly not called out. Look at diplomacy. By RAW, you roll ONE and only one diplomacy check in a given rp encounter. Retries are not allowed, by RAW. Now, you can ignore that and roll several diplomacy checks, season it with intimidate and bluff perhaps and go from there. But, 3e does not tell you to do that. It's a binary pass/fail system with almost every skill check. Disable Device - fail by 5, trap goes off. Roll until you pass/fail. And this is usually how most skill challenges were presented. Roll a diplomacy check, achieve a certain score, and you succeed. Looking at modules this is precisely how skill checks are presented. Celebrim, can you give me an example from official sources where you could do a series of skill checks like what Harr has presented? [/QUOTE]
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