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4e skill system -dont get it.
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<blockquote data-quote="Magus Coeruleus" data-source="post: 4126483" data-attributes="member: 1704"><p>Agreed. I certainly wouldn't fault a system that gives you the option to make it transparent, and I mean no disrespect to who make that choice. My preference for DMing and I suspect playing, though, is to keep the system as hidden as is practical, and use narrative rather than metagame speech to preserve immersion. It's a credit to the system if it can work either way. Incidentally, I'm not a hypernarrativist or whatever you would call it. In combat, I think the system is too fine-grained to practically keep it all narrative (I mean, what can you say that conveys a number of hit points without referring to a number?). The skill challenge sounds quite doable in narrative mode, however.</p></blockquote><p></p>
[QUOTE="Magus Coeruleus, post: 4126483, member: 1704"] Agreed. I certainly wouldn't fault a system that gives you the option to make it transparent, and I mean no disrespect to who make that choice. My preference for DMing and I suspect playing, though, is to keep the system as hidden as is practical, and use narrative rather than metagame speech to preserve immersion. It's a credit to the system if it can work either way. Incidentally, I'm not a hypernarrativist or whatever you would call it. In combat, I think the system is too fine-grained to practically keep it all narrative (I mean, what can you say that conveys a number of hit points without referring to a number?). The skill challenge sounds quite doable in narrative mode, however. [/QUOTE]
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4e skill system -dont get it.
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