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4e skill system -dont get it.
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<blockquote data-quote="DeusExMachina" data-source="post: 4126608" data-attributes="member: 61405"><p>What I also like about this system is that it gives you a a certain guideline as to how well/badly the party succeeds or fails at it. With the 6/4 system while trying to convince the king of something for example, it'd be completely different if they fail 4 times in a row, which might earn them the wrath of the king and get thrown in prison or if they end up with 5 successes before they roll their 4th failure, which might mean that the king is not indifferent to their problem, but after much deliberating decides not to help them, because it has too much political ramifications. Perhaps if they come back later with more proof or reasons they might actually get help after all...</p><p>With 1 diplomacy roll you simply don't get that kind of options, so the skill challenge system helps integrate system mechanics and roleplay in my opinion...</p></blockquote><p></p>
[QUOTE="DeusExMachina, post: 4126608, member: 61405"] What I also like about this system is that it gives you a a certain guideline as to how well/badly the party succeeds or fails at it. With the 6/4 system while trying to convince the king of something for example, it'd be completely different if they fail 4 times in a row, which might earn them the wrath of the king and get thrown in prison or if they end up with 5 successes before they roll their 4th failure, which might mean that the king is not indifferent to their problem, but after much deliberating decides not to help them, because it has too much political ramifications. Perhaps if they come back later with more proof or reasons they might actually get help after all... With 1 diplomacy roll you simply don't get that kind of options, so the skill challenge system helps integrate system mechanics and roleplay in my opinion... [/QUOTE]
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4e skill system -dont get it.
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