Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
4e skill system -dont get it.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 4126856" data-attributes="member: 4937"><p>Because that is what makes a game interesting.</p><p></p><p>Every time I play a game, I want to win. I'm a fierce competitor. I believe I ought to win every game of 'Settlers of Cataan' I play. I believe I ought to win every game of 'Bloodbowl' I play. I play to win. I never want to lose.</p><p></p><p>But I'd never play a game I couldn't lose either.</p><p></p><p>There should be a chance of me losing, even though I never want it to happen. It's the losing that makes the game interesting. If I really did win every game of 'Settlers of Cataan' I played, I'd have stopped playing it very quickly.</p><p></p><p>Same sorts of things apply to RPG's, but in a way even more so. Not only am I being competitive, but I'm being emmersed in the story world. If that story world is one where death 'ought' to happen, then it ought to be able to happen to my character ('me') - even if I never want it to actually happen. It's part of the spice that makes things interesting. If it couldn't happen, the game would be less fun.</p><p></p><p>I've never yet met a player that prefers to see through illusionism. Illusionism is occasionally good for a game, but its never good to be reminded about it.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 4126856, member: 4937"] Because that is what makes a game interesting. Every time I play a game, I want to win. I'm a fierce competitor. I believe I ought to win every game of 'Settlers of Cataan' I play. I believe I ought to win every game of 'Bloodbowl' I play. I play to win. I never want to lose. But I'd never play a game I couldn't lose either. There should be a chance of me losing, even though I never want it to happen. It's the losing that makes the game interesting. If I really did win every game of 'Settlers of Cataan' I played, I'd have stopped playing it very quickly. Same sorts of things apply to RPG's, but in a way even more so. Not only am I being competitive, but I'm being emmersed in the story world. If that story world is one where death 'ought' to happen, then it ought to be able to happen to my character ('me') - even if I never want it to actually happen. It's part of the spice that makes things interesting. If it couldn't happen, the game would be less fun. I've never yet met a player that prefers to see through illusionism. Illusionism is occasionally good for a game, but its never good to be reminded about it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
4e skill system -dont get it.
Top