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4e skill system -dont get it.
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<blockquote data-quote="Celebrim" data-source="post: 4127142" data-attributes="member: 4937"><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /></p><p></p><p>Leaving aside the fact that there have historically been alot more gamblers in the world than RPGers, and that 'gaming' outside of the nerd community involves blackjack tables and slot machines, and so it might in fact in many people's opinion make the game more fun - the above does not in fact follow logically from what I said. There is nothing I said from which it logically follows that some out of game penalty is necessary to make a game interesting. </p><p></p><p>When you play Monopoly, you know you have lost because you've gone bankrupt. That's as harsh of any game penalty as can be applied in the context of the game of Monopoly. A less severe lose condition occurs all the time in monopoly (you have to pay a debt). Monopoly is a horribly designed game that stands out both as the prime example of how not to design a game, AND how little good game design has to do with commercial success. Nothingtheless, as boring as Monopoly is, it would be even more boring and pointless if no one could ever go bankrupt.</p><p></p><p></p><p></p><p>I'll let you ponder the complete lack of logic in that statement.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 4127142, member: 4937"] :confused: Leaving aside the fact that there have historically been alot more gamblers in the world than RPGers, and that 'gaming' outside of the nerd community involves blackjack tables and slot machines, and so it might in fact in many people's opinion make the game more fun - the above does not in fact follow logically from what I said. There is nothing I said from which it logically follows that some out of game penalty is necessary to make a game interesting. When you play Monopoly, you know you have lost because you've gone bankrupt. That's as harsh of any game penalty as can be applied in the context of the game of Monopoly. A less severe lose condition occurs all the time in monopoly (you have to pay a debt). Monopoly is a horribly designed game that stands out both as the prime example of how not to design a game, AND how little good game design has to do with commercial success. Nothingtheless, as boring as Monopoly is, it would be even more boring and pointless if no one could ever go bankrupt. I'll let you ponder the complete lack of logic in that statement. [/QUOTE]
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