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4e skill system -dont get it.
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<blockquote data-quote="Wednesday Boy" data-source="post: 4127197" data-attributes="member: 53678"><p>At first I didn't like the sounds of these combined skill challenges but I'm coming around to them. I mostly like that they get more players involved and are fed on creativity.</p><p></p><p>So what happens if you make a skill check that obviously matches the challenge but are still below the number of successes? For example, in the great example Harr gave, what if the Samurai went first and told the Rogue about the corpse-filled booby traps (one success out of four necessary successes) and then the Rogue used whatever 4th Ed. equivalent to Disable Device to disarm the trap (two successes out of four necessary successes)? Do you throw in extra checks to pad the victory, ala making them use Atheletics to climb to the branch to cut it down and then another Atheletics to catch it without setting it off, so when the Rogue goes to Disable Device he'll make the 4th necessary success?</p><p></p><p>(And as a side note I agree 100% with Celebrim, there needs to be the possibility of failure or else it will be a very boring game.)</p></blockquote><p></p>
[QUOTE="Wednesday Boy, post: 4127197, member: 53678"] At first I didn't like the sounds of these combined skill challenges but I'm coming around to them. I mostly like that they get more players involved and are fed on creativity. So what happens if you make a skill check that obviously matches the challenge but are still below the number of successes? For example, in the great example Harr gave, what if the Samurai went first and told the Rogue about the corpse-filled booby traps (one success out of four necessary successes) and then the Rogue used whatever 4th Ed. equivalent to Disable Device to disarm the trap (two successes out of four necessary successes)? Do you throw in extra checks to pad the victory, ala making them use Atheletics to climb to the branch to cut it down and then another Atheletics to catch it without setting it off, so when the Rogue goes to Disable Device he'll make the 4th necessary success? (And as a side note I agree 100% with Celebrim, there needs to be the possibility of failure or else it will be a very boring game.) [/QUOTE]
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