Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
4e skill system -dont get it.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="catsclaw" data-source="post: 4127204" data-attributes="member: 59911"><p>In a certain sense, <em>all</em> penalties are out-of-game penalties. You try to win at Monopoly not because there's some real sanction that will hit you if you lose, but because you'll feel bad, <em>in the real world</em>, for losing. If I design a game and the rules say "After an hour has passed, whoever has reached the right-most edge of the board has achieved outcome K, and everyone who avoided reaching the right-most edge has achieved outcome J." you're not going to have any incentive to achieve either outcome. If I call it "win" and "lose", you suddenly do. That's not because anything changed in the game.</p><p></p><p>My point, which you seem to have missed, is that a TPK is a ridiculously severe penalty, since it virtually necessitates throwing away all the characters and likely the campaign--which is an out-of-game penalty if anything is. If that level of risk was necessary to keep my interest, I'd definitely bring it up with a psychologist.</p><p></p><p>Let me make it simpler for you.</p><p></p><p>In Dungeons and Dragons, you could lose by getting knocked out and having your sword stolen. Or you can lose by having your head bitten off, your body dissolved in a dragon's acid breath, the remnants scattered to the four winds, and the GM saying "You're dead and you can't be raised, so don't bother coming back until we're finished with this campaign".</p><p></p><p>In Monopoly, you can lose by going bankrupt and saying "Darn!" Or you can lose by going bankrupt in the game, and then fulfilling your end of a bet by selling your house for $1.</p><p></p><p>See? You can have a range of penalties. It doesn't <em>have</em> to be the most severe penalty you can think of to make you try and avoid it.</p></blockquote><p></p>
[QUOTE="catsclaw, post: 4127204, member: 59911"] In a certain sense, [i]all[/i] penalties are out-of-game penalties. You try to win at Monopoly not because there's some real sanction that will hit you if you lose, but because you'll feel bad, [i]in the real world[/i], for losing. If I design a game and the rules say "After an hour has passed, whoever has reached the right-most edge of the board has achieved outcome K, and everyone who avoided reaching the right-most edge has achieved outcome J." you're not going to have any incentive to achieve either outcome. If I call it "win" and "lose", you suddenly do. That's not because anything changed in the game. My point, which you seem to have missed, is that a TPK is a ridiculously severe penalty, since it virtually necessitates throwing away all the characters and likely the campaign--which is an out-of-game penalty if anything is. If that level of risk was necessary to keep my interest, I'd definitely bring it up with a psychologist. Let me make it simpler for you. In Dungeons and Dragons, you could lose by getting knocked out and having your sword stolen. Or you can lose by having your head bitten off, your body dissolved in a dragon's acid breath, the remnants scattered to the four winds, and the GM saying "You're dead and you can't be raised, so don't bother coming back until we're finished with this campaign". In Monopoly, you can lose by going bankrupt and saying "Darn!" Or you can lose by going bankrupt in the game, and then fulfilling your end of a bet by selling your house for $1. See? You can have a range of penalties. It doesn't [i]have[/i] to be the most severe penalty you can think of to make you try and avoid it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
4e skill system -dont get it.
Top