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4e skill system -dont get it.
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<blockquote data-quote="Hussar" data-source="post: 4130023" data-attributes="member: 22779"><p>Well, to use your "cut the rope" example, my answer would be, when did he cut the rope? If he cut the rope after the six successes, then the trap does not get triggered, for whatever reason - maybe the 6 successes disarmed the trap, maybe the trap was a dud. Since they've defeated the challenge, then anything (within reason) they do after that will not result in a bad situation.</p><p></p><p>OTOH, if they did 4 things then cut the rope, then the trap would go off since that would constitute failing the scenario. Now, whether or not the trap going off would actually hurt the party could depend on a number of things. If they stood off a long ways and shot arrows at the rope until the corpse fell down, then the trap wouldn't hit them. Then again, now they have a seriously pissed off Dryad to deal with who likely is not all that happy with all the arrows stuck into her tree.</p><p></p><p>The trick is to create scenarios where there is more than a binary pass/fail situation. If there is only a single trap and nothing else, then, it's not all that different than a 3e situation. Take 20 on search, try to disarm or take actions that will set off the trap safely. 4e appears to be encouraging DM's to create more dynamic situations where you have more possible outcomes than pass/fail.</p><p></p><p>Celebrim - I'm not sure if you can claim a strength for 3e when you yourself claim to have moved beyond 3e rules. For example you stated that the diplomacy rules are terrible and you don't use them. It's very difficult to compare Celebrim's 3e to 4e since, other than you, no one plays your game.</p></blockquote><p></p>
[QUOTE="Hussar, post: 4130023, member: 22779"] Well, to use your "cut the rope" example, my answer would be, when did he cut the rope? If he cut the rope after the six successes, then the trap does not get triggered, for whatever reason - maybe the 6 successes disarmed the trap, maybe the trap was a dud. Since they've defeated the challenge, then anything (within reason) they do after that will not result in a bad situation. OTOH, if they did 4 things then cut the rope, then the trap would go off since that would constitute failing the scenario. Now, whether or not the trap going off would actually hurt the party could depend on a number of things. If they stood off a long ways and shot arrows at the rope until the corpse fell down, then the trap wouldn't hit them. Then again, now they have a seriously pissed off Dryad to deal with who likely is not all that happy with all the arrows stuck into her tree. The trick is to create scenarios where there is more than a binary pass/fail situation. If there is only a single trap and nothing else, then, it's not all that different than a 3e situation. Take 20 on search, try to disarm or take actions that will set off the trap safely. 4e appears to be encouraging DM's to create more dynamic situations where you have more possible outcomes than pass/fail. Celebrim - I'm not sure if you can claim a strength for 3e when you yourself claim to have moved beyond 3e rules. For example you stated that the diplomacy rules are terrible and you don't use them. It's very difficult to compare Celebrim's 3e to 4e since, other than you, no one plays your game. [/QUOTE]
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