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4e skill system -dont get it.
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<blockquote data-quote="Benimoto" data-source="post: 4131063" data-attributes="member: 40093"><p>Hmm, I don't think I agree with that. Plus, it's important to note that this is a whole forum devoted to 4e. People in about half a dozen threads have made this kind of argument before, saying that the designers saying "you can do X now" is disingenuous, only to have the designers themselves often clarify, as Fitz did, that their real meaning is that X is now supported fully in the rules where it wasn't before. At some point, hopefully people will catch on that this is a form of shorthand.</p><p></p><p>To some degree it's important to realize that these statements come, at the source, from professional designers and writers. So often what they mean when they say "you can do X now" is more like "I can put X in a module and not have it rejected by my editors or criticized by rules-lawyering players."</p><p></p><p>I run a lot of Living Greyhawk games at conventions, and I've seen about half a dozen attempts to make some sort of skill challenge into an encounter with an actual EL, since in Living Greyhawk, that's the only way you can earn XP. Running these scenes, I'd say that at least 50% of the time, I'd have some player say "well that's not the way the DMG says a chase scene is supposed to be run," or "well the rules say that my web spell should bypass this entire encounter." So, from that perspective, I'm happy to see this new system. I've seen a need for some sort of official system that grants XP for noncombat, nontrap skill challenges, and that's exactly what this is. There wasn't such a system in the 3.x RAW before, and now there is.</p></blockquote><p></p>
[QUOTE="Benimoto, post: 4131063, member: 40093"] Hmm, I don't think I agree with that. Plus, it's important to note that this is a whole forum devoted to 4e. People in about half a dozen threads have made this kind of argument before, saying that the designers saying "you can do X now" is disingenuous, only to have the designers themselves often clarify, as Fitz did, that their real meaning is that X is now supported fully in the rules where it wasn't before. At some point, hopefully people will catch on that this is a form of shorthand. To some degree it's important to realize that these statements come, at the source, from professional designers and writers. So often what they mean when they say "you can do X now" is more like "I can put X in a module and not have it rejected by my editors or criticized by rules-lawyering players." I run a lot of Living Greyhawk games at conventions, and I've seen about half a dozen attempts to make some sort of skill challenge into an encounter with an actual EL, since in Living Greyhawk, that's the only way you can earn XP. Running these scenes, I'd say that at least 50% of the time, I'd have some player say "well that's not the way the DMG says a chase scene is supposed to be run," or "well the rules say that my web spell should bypass this entire encounter." So, from that perspective, I'm happy to see this new system. I've seen a need for some sort of official system that grants XP for noncombat, nontrap skill challenges, and that's exactly what this is. There wasn't such a system in the 3.x RAW before, and now there is. [/QUOTE]
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