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4e skill system -dont get it.
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4131233" data-attributes="member: 710"><p>Most of these newfangled thingies are part of the <em>Dungeon Masters Guide</em>. </p><p>The DMG is more then just a set of rules. It contains advice, guidelines and rules. As such, it can very well change "gamesmanship", as you call it. If the DMG recommends the DM "say yes" and then gives advice on how to say "yes", this means it can make your gamesmanship better. True, it is only a hope, people can ignore any advice giving to them, but if you're just not that great as a DM and are willing to improve, such advice is gold. </p><p></p><p>The DMG 3E did not contain a lot of information on: </p><p>- How to assign XP for non-combat encounter</p><p>- How to resolve a complex scene with skills </p><p>- How to run encounters across rooms, with many opponents. </p><p>- How to handle improvised combat maneuvers.</p><p></p><p>You could do it before, and it's not like the 3E DMG implied that this was impossible (in fact, sometimes it implied that you could do it). But it didn't give you any hard advice how to do it. If the DMG 4E does contain advice on any of this, it means 4E will support it - as in actively support it, not the mora" support of "if you really want to try, it's your game, sounds nice, but I won't give you anything concrete to work with. You're a smart guy, you will figure it out for yourself."</p><p></p><p>I am not saying that the DMG 3E didn't contain a ton of useful advice. But there are still things it could have explained better, and there are things that can be added to it. </p><p>And if these things are added, I find it appropriate to say that 4E will support this things, where previous editions did not. Or, put in other ways: In 4E, the game will allow you to do this stuff. In 3E, it was only yourself that allowed you to this stuff. </p><p></p><p>Maybe I am overly optimistic and reading the actual 4E DMG, I might get disappointed, but my optimisms is based on what was told to us.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4131233, member: 710"] Most of these newfangled thingies are part of the [i]Dungeon Masters Guide[/i]. The DMG is more then just a set of rules. It contains advice, guidelines and rules. As such, it can very well change "gamesmanship", as you call it. If the DMG recommends the DM "say yes" and then gives advice on how to say "yes", this means it can make your gamesmanship better. True, it is only a hope, people can ignore any advice giving to them, but if you're just not that great as a DM and are willing to improve, such advice is gold. The DMG 3E did not contain a lot of information on: - How to assign XP for non-combat encounter - How to resolve a complex scene with skills - How to run encounters across rooms, with many opponents. - How to handle improvised combat maneuvers. You could do it before, and it's not like the 3E DMG implied that this was impossible (in fact, sometimes it implied that you could do it). But it didn't give you any hard advice how to do it. If the DMG 4E does contain advice on any of this, it means 4E will support it - as in actively support it, not the mora" support of "if you really want to try, it's your game, sounds nice, but I won't give you anything concrete to work with. You're a smart guy, you will figure it out for yourself." I am not saying that the DMG 3E didn't contain a ton of useful advice. But there are still things it could have explained better, and there are things that can be added to it. And if these things are added, I find it appropriate to say that 4E will support this things, where previous editions did not. Or, put in other ways: In 4E, the game will allow you to do this stuff. In 3E, it was only yourself that allowed you to this stuff. Maybe I am overly optimistic and reading the actual 4E DMG, I might get disappointed, but my optimisms is based on what was told to us. [/QUOTE]
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