Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
4e skill system -dont get it.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 4132664" data-attributes="member: 4937"><p>I would consider 'alignment' to be something that has rules pertaining to it. If I have a known alignment, there can be rules consequences to having an alignment. How that alignment is expressed through role play is not a rules matter, and different tables and players will have very different interpretations of how chaoticness, lawfulness, goodness and so forth are to be narratively expressed. </p><p></p><p>Whereas the treasure guidelines are, as you have said, just guidelines intended to accomplish the goal of giving players sufficient resources to face the task they are expected to face. There are any number of ways to ensure that goal, but there is no game rule which demands that that goal even be met - much less in a particular way. There are however metagame expectations I would think at most tables that the goal be regularly met. That is however a different matter than a game rule.</p><p></p><p></p><p></p><p>I think concieving things which aren't related to action resolution as rules unnecessarily constrains the way the game is played, and it tends to force DMs (and often players) into saying 'no' to perfectly valid ways of playing with the rules set.</p><p></p><p></p><p></p><p>I think I would like a more concrete example.</p><p></p><p></p><p></p><p>Obviously, I could have made 'cooler descriptions' if I wanted to. But I'm not sure that 'cooler descriptions' is really the heart of where Lost Soul is going with his argument. He seems to be aiming more for 'who has narrative control' than 'are people being expressive'. Obviously, people could be required to be expressive in either system. But if there are really changes in who has narrative control, that's actually a difference. I'm just not convinced that there are actually changes in narrative control.</p><p></p><p></p><p></p><p>I'm not sure yet that this is actually different than what already occurs when the players begin resolving a challenge. I believe that the above description hides behind semantics, but is functionally the same thing. I don't see a real difference between, "the player describing what action the PC performs" and "the player describes how his or her PC does something that contributes to the success of the party in relation to the challenge...and the GM and other players then build on that description in resolving the rest of the challenge". What distinction are you trying to make?</p></blockquote><p></p>
[QUOTE="Celebrim, post: 4132664, member: 4937"] I would consider 'alignment' to be something that has rules pertaining to it. If I have a known alignment, there can be rules consequences to having an alignment. How that alignment is expressed through role play is not a rules matter, and different tables and players will have very different interpretations of how chaoticness, lawfulness, goodness and so forth are to be narratively expressed. Whereas the treasure guidelines are, as you have said, just guidelines intended to accomplish the goal of giving players sufficient resources to face the task they are expected to face. There are any number of ways to ensure that goal, but there is no game rule which demands that that goal even be met - much less in a particular way. There are however metagame expectations I would think at most tables that the goal be regularly met. That is however a different matter than a game rule. I think concieving things which aren't related to action resolution as rules unnecessarily constrains the way the game is played, and it tends to force DMs (and often players) into saying 'no' to perfectly valid ways of playing with the rules set. I think I would like a more concrete example. Obviously, I could have made 'cooler descriptions' if I wanted to. But I'm not sure that 'cooler descriptions' is really the heart of where Lost Soul is going with his argument. He seems to be aiming more for 'who has narrative control' than 'are people being expressive'. Obviously, people could be required to be expressive in either system. But if there are really changes in who has narrative control, that's actually a difference. I'm just not convinced that there are actually changes in narrative control. I'm not sure yet that this is actually different than what already occurs when the players begin resolving a challenge. I believe that the above description hides behind semantics, but is functionally the same thing. I don't see a real difference between, "the player describing what action the PC performs" and "the player describes how his or her PC does something that contributes to the success of the party in relation to the challenge...and the GM and other players then build on that description in resolving the rest of the challenge". What distinction are you trying to make? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
4e skill system -dont get it.
Top