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4e skill system -dont get it.
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<blockquote data-quote="LostSoul" data-source="post: 4132741" data-attributes="member: 386"><p>I think it will require the DM to say, "This is a skill challenge" and "This is what your goal is". I don't think the DM will have to spell out failure before the roll.</p><p></p><p></p><p></p><p>How my skill check is interacting with the situation.</p><p></p><p></p><p></p><p>Probably. That's what I'm most interested in seeing in the finished product - how powers and attacks can be used to resolve skill challenges.</p><p></p><p></p><p></p><p>I think so, yeah. It goes along with the fact that a DM can say that a skill doesn't apply to the challenge. Just because your idea of what skills can be used is different from the DM's doesn't mean that you should lose a turn or suffer auto-failure.</p><p></p><p>The DM only has to say that a skill can or cannot be used in a skill challenge just after the player announces the skill he's going to use. How much he has to justify his decision is something for a group to decide.</p><p></p><p></p><p></p><p>I might be rolling Diplomacy to get a pair of Clerics to stop fighting each other. That's my goal, as a player, and my PC's goal too. Diplomacy, however, only allows you to change someone's attitude.</p><p></p><p>I could roll a 100 on my Diplomacy check and the DM could still rule that the Clerics duke it out.</p><p></p><p>I don't know if my goal (to keep the Clerics from fighting) is going to be resolved with the die roll or not.</p><p></p><p></p><p></p><p>Probably why D&D works so well in the dungeon.</p><p></p><p></p><p></p><p>Sure, why not?</p></blockquote><p></p>
[QUOTE="LostSoul, post: 4132741, member: 386"] I think it will require the DM to say, "This is a skill challenge" and "This is what your goal is". I don't think the DM will have to spell out failure before the roll. How my skill check is interacting with the situation. Probably. That's what I'm most interested in seeing in the finished product - how powers and attacks can be used to resolve skill challenges. I think so, yeah. It goes along with the fact that a DM can say that a skill doesn't apply to the challenge. Just because your idea of what skills can be used is different from the DM's doesn't mean that you should lose a turn or suffer auto-failure. The DM only has to say that a skill can or cannot be used in a skill challenge just after the player announces the skill he's going to use. How much he has to justify his decision is something for a group to decide. I might be rolling Diplomacy to get a pair of Clerics to stop fighting each other. That's my goal, as a player, and my PC's goal too. Diplomacy, however, only allows you to change someone's attitude. I could roll a 100 on my Diplomacy check and the DM could still rule that the Clerics duke it out. I don't know if my goal (to keep the Clerics from fighting) is going to be resolved with the die roll or not. Probably why D&D works so well in the dungeon. Sure, why not? [/QUOTE]
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