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4e skill system -dont get it.
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<blockquote data-quote="Celebrim" data-source="post: 4133523" data-attributes="member: 4937"><p>If Lost Soul's description is accurate, that is my impression too. Which means that I'm wrong; the skill challenge rules really are narrativist constructs.</p><p></p><p></p><p></p><p>But obviously (well maybe not, but so far no one has suggested otherwise) traditional style dungeon crawls are going to be a major element of D&D play. (If they aren't, then I think the last people claiming that 4e isn't the largest rules change in D&D's history will be won over.) This means that the 'skill challenge' mechanics will constitute a wholly independent subsystem which isn't particularly relevant to the core experience of play, especially given how the designers are pushing '4dventure', the battle grid, every player effective in combat at all times, ect. and actually creating a core experience of play by design.</p><p></p><p></p><p></p><p>This pushes D&D's of action resolution almost all the way to fortune at the beginning. Since D&D normally has been resolved closer to fortune at the end, this is pretty jarring.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 4133523, member: 4937"] If Lost Soul's description is accurate, that is my impression too. Which means that I'm wrong; the skill challenge rules really are narrativist constructs. But obviously (well maybe not, but so far no one has suggested otherwise) traditional style dungeon crawls are going to be a major element of D&D play. (If they aren't, then I think the last people claiming that 4e isn't the largest rules change in D&D's history will be won over.) This means that the 'skill challenge' mechanics will constitute a wholly independent subsystem which isn't particularly relevant to the core experience of play, especially given how the designers are pushing '4dventure', the battle grid, every player effective in combat at all times, ect. and actually creating a core experience of play by design. This pushes D&D's of action resolution almost all the way to fortune at the beginning. Since D&D normally has been resolved closer to fortune at the end, this is pretty jarring. [/QUOTE]
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