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4e skill system -dont get it.
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<blockquote data-quote="kennew142" data-source="post: 4133654" data-attributes="member: 18490"><p>I'm not claiming that a TPK is the only bad outcome that can result from catastrophic failure. In all fairness to Celebrim, it's pretty clear that he isn't making that claim either. What I'm saying is that I do not enjoy games that do not have a possibility for TPK. I don't want the GM to change things behind the scenes to change the story to invalidate the results of my failures. It may not be true for every player, but I don't want my failures undermined any more than I want my successes undermined.</p><p></p><p>I have no problem with a lesser failure, if the story will logically allow it. Just because the ice monster knocks you out, it doesn't mean that it kills you while you're down. It is just as reasonable for you to wake up later in its frozen larder.</p><p></p><p>However, some stories don't lend themselves to this sort of outcome. If you have to stop the insane cultists before they can cause the volcano you're in to explode, it makes very little sense for you to wake up. The same occurs if you are trying to stop the manifestation of Azathoth and you fail.</p><p></p><p>As far as my gaming tastes go, softballing a scenario is just as bad as being a killer GM. That's why I've expressed my opinion as just that - opinion. I've never claimed that it's wrong if other folks enjoy a different style of play - just that its not the sort of game I enjoy.</p></blockquote><p></p>
[QUOTE="kennew142, post: 4133654, member: 18490"] I'm not claiming that a TPK is the only bad outcome that can result from catastrophic failure. In all fairness to Celebrim, it's pretty clear that he isn't making that claim either. What I'm saying is that I do not enjoy games that do not have a possibility for TPK. I don't want the GM to change things behind the scenes to change the story to invalidate the results of my failures. It may not be true for every player, but I don't want my failures undermined any more than I want my successes undermined. I have no problem with a lesser failure, if the story will logically allow it. Just because the ice monster knocks you out, it doesn't mean that it kills you while you're down. It is just as reasonable for you to wake up later in its frozen larder. However, some stories don't lend themselves to this sort of outcome. If you have to stop the insane cultists before they can cause the volcano you're in to explode, it makes very little sense for you to wake up. The same occurs if you are trying to stop the manifestation of Azathoth and you fail. As far as my gaming tastes go, softballing a scenario is just as bad as being a killer GM. That's why I've expressed my opinion as just that - opinion. I've never claimed that it's wrong if other folks enjoy a different style of play - just that its not the sort of game I enjoy. [/QUOTE]
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