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4e skill system -dont get it.
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<blockquote data-quote="Ahglock" data-source="post: 4134298" data-attributes="member: 56725"><p>I don't think I'll like skill challenges but at the same time they seem to fit my style of GMing perfectly. I may come up with problems, but I usually don't have the solutions I kind of wait to hear what the players say and come up with a reasonable challenge for there ideas. </p><p></p><p> My basic idea is in the few hours I'm spending writing the adventure during the week, I wont come up with all the ways the world would have designed there security or whatever, so I wait I hear they plan on scaling the wall to take out the tractor beam, and I say OK what kind of security would i have for something like that, the tractor beam should be guarded but its a really tough climb so I doubt the climb would be watched to heavily, OK guards at the top of the climb at the tractor beam easy to avoid perception checks for the random guard looking over the edge scenario. </p><p></p><p>So if they come up with good rules for this style, hey great I probably can use the help, but in the back of my mind I will be screaming when i play in this style of game.</p></blockquote><p></p>
[QUOTE="Ahglock, post: 4134298, member: 56725"] I don't think I'll like skill challenges but at the same time they seem to fit my style of GMing perfectly. I may come up with problems, but I usually don't have the solutions I kind of wait to hear what the players say and come up with a reasonable challenge for there ideas. My basic idea is in the few hours I'm spending writing the adventure during the week, I wont come up with all the ways the world would have designed there security or whatever, so I wait I hear they plan on scaling the wall to take out the tractor beam, and I say OK what kind of security would i have for something like that, the tractor beam should be guarded but its a really tough climb so I doubt the climb would be watched to heavily, OK guards at the top of the climb at the tractor beam easy to avoid perception checks for the random guard looking over the edge scenario. So if they come up with good rules for this style, hey great I probably can use the help, but in the back of my mind I will be screaming when i play in this style of game. [/QUOTE]
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