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D&D Older Editions, OSR, & D&D Variants
4e skill system -dont get it.
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<blockquote data-quote="LostSoul" data-source="post: 4134887" data-attributes="member: 386"><p>So: unless the <em>players</em> are challenged, instead of the <em>characters</em> being challenged, there's no point? (The players are being challenged in a skill challenge, just in a different way - they have to 1) have a good build, and 2) have enough creativity to apply their good skills to different situations. They are not challenged in the puzzle-solving sense, though.)</p><p></p><p>I also have no idea why you think "It's not my story at that point". </p><p></p><p></p><p></p><p>The choices you made led to the skill challenge. Now we need to resolve the conflict.</p><p></p><p>The choices you made when you built your PC gave you skills of varying levels. Now you have to decide which one you are going to use.</p><p></p><p>The choice of an Easy, Normal, or Hard check is another one you have to make.</p><p></p><p>You can't make things in the game world appear where they aren't though. D&D doesn't have that sort of narrative control. Maybe Prime Time Adventures would be a better game for you, if that's what you're looking for.</p><p></p><p></p><p></p><p>You can't have any skill apply to all skill challenges.</p><p></p><p></p><p></p><p>And "advantage" means what?</p><p></p><p><em>How</em> do checks resolve situations? Does the character with the higher check convince the third party to see things his way or does the DM still decide how he sees things? Does the player need to state how he wants his successful check resolve the situation, or does the DM decide that?</p><p></p><p></p><p></p><p>It tells you the outcome. It does not resolve any conflict or player goal.</p><p></p><p></p><p></p><p>It has changed. If you get a success, it is going to bring you closer to your goal; if a failure, away.</p><p></p><p>In 3e, I can climb all the walls I want, make successful checks each time, but unless I climb the <em>right</em> wall (as deemed by the DM), I'm not making it out of Sembia.</p><p></p><p></p><p></p><p>No, it's definiately <em>not</em> true in 3e that the result of a skill check will resolve a goal. Look at what you wrote above: "A climb check can help you climb a wall; it can't tell you whether climbing the wall is useful."</p><p></p><p>In 4e, it is explicit that the skill check is useful. In 3e, it is not.</p><p></p><p></p><p></p><p>If you want to have the dice and rules resolve conflicts instead of DM fiat, you'll need to do that.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 4134887, member: 386"] So: unless the [i]players[/i] are challenged, instead of the [i]characters[/i] being challenged, there's no point? (The players are being challenged in a skill challenge, just in a different way - they have to 1) have a good build, and 2) have enough creativity to apply their good skills to different situations. They are not challenged in the puzzle-solving sense, though.) I also have no idea why you think "It's not my story at that point". The choices you made led to the skill challenge. Now we need to resolve the conflict. The choices you made when you built your PC gave you skills of varying levels. Now you have to decide which one you are going to use. The choice of an Easy, Normal, or Hard check is another one you have to make. You can't make things in the game world appear where they aren't though. D&D doesn't have that sort of narrative control. Maybe Prime Time Adventures would be a better game for you, if that's what you're looking for. You can't have any skill apply to all skill challenges. And "advantage" means what? [i]How[/i] do checks resolve situations? Does the character with the higher check convince the third party to see things his way or does the DM still decide how he sees things? Does the player need to state how he wants his successful check resolve the situation, or does the DM decide that? It tells you the outcome. It does not resolve any conflict or player goal. It has changed. If you get a success, it is going to bring you closer to your goal; if a failure, away. In 3e, I can climb all the walls I want, make successful checks each time, but unless I climb the [i]right[/i] wall (as deemed by the DM), I'm not making it out of Sembia. No, it's definiately [i]not[/i] true in 3e that the result of a skill check will resolve a goal. Look at what you wrote above: "A climb check can help you climb a wall; it can't tell you whether climbing the wall is useful." In 4e, it is explicit that the skill check is useful. In 3e, it is not. If you want to have the dice and rules resolve conflicts instead of DM fiat, you'll need to do that. [/QUOTE]
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