Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
4e skill system -dont get it.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 4135228" data-attributes="member: 4937"><p>For me, absolutely. I imagine that there are some less competitive people out there that feel otherwise, but as far as I'm concerned a game that doesn't challenge player skill in particular ways is utterly boring.</p><p></p><p></p><p></p><p>I think in practice unless D&D has granted sufficient narrative control that players can create things that weren't there before, that you'll find that this hasn't changed one bit.</p><p></p><p></p><p></p><p>In your example, you defined the challenge as 'Climb this wall to be welcomed into the manhood of the Bear Tribe'. Assuming that is something you want to do, then a climb check is explicitly useful whether this is 3e or 4e. The DM has defined climbing the wall as useful, and now a climb check can help you climb the wall. Hense, you know that a climb check is useful, and since the results of the skill check are clearly defined you know X number of successful skill checks will get you to the top of the wall. In 4e the same scenario runs in the exact same way - you know X skill checks will get you to the top of the wall and you know that this is useful. Being a 'skill challenge' doesn't change anything except to the extent that the DM may or may not allow different skills (perception, nature, etc.) to count for some number of the successes needed to climb the wall (though it would be really wierd if no climb checks were needed to get to the top). But then again, the 3e DM may or may not have ran the scenario where successfully spotting or finding the easiest path aided the ascent depending on how much detail he put into the scenario and how willing he was to except player propositions like, "Can I spot an easier way up the cliff?". So again, nothing has changed.</p><p></p><p>It has been very nice talking to you. Thanks for the information. However, this conversation seems to be breaking down. You seem to insist on drawing distinctions that don't seem to me to be real. We are repeating ourselves to each other, and it seems unlikely either of us will learn anything further from the other one.</p><p></p><p></p><p></p><p>I very much doubt you'll do away with DM fiat, but keep living the dream.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 4135228, member: 4937"] For me, absolutely. I imagine that there are some less competitive people out there that feel otherwise, but as far as I'm concerned a game that doesn't challenge player skill in particular ways is utterly boring. I think in practice unless D&D has granted sufficient narrative control that players can create things that weren't there before, that you'll find that this hasn't changed one bit. In your example, you defined the challenge as 'Climb this wall to be welcomed into the manhood of the Bear Tribe'. Assuming that is something you want to do, then a climb check is explicitly useful whether this is 3e or 4e. The DM has defined climbing the wall as useful, and now a climb check can help you climb the wall. Hense, you know that a climb check is useful, and since the results of the skill check are clearly defined you know X number of successful skill checks will get you to the top of the wall. In 4e the same scenario runs in the exact same way - you know X skill checks will get you to the top of the wall and you know that this is useful. Being a 'skill challenge' doesn't change anything except to the extent that the DM may or may not allow different skills (perception, nature, etc.) to count for some number of the successes needed to climb the wall (though it would be really wierd if no climb checks were needed to get to the top). But then again, the 3e DM may or may not have ran the scenario where successfully spotting or finding the easiest path aided the ascent depending on how much detail he put into the scenario and how willing he was to except player propositions like, "Can I spot an easier way up the cliff?". So again, nothing has changed. It has been very nice talking to you. Thanks for the information. However, this conversation seems to be breaking down. You seem to insist on drawing distinctions that don't seem to me to be real. We are repeating ourselves to each other, and it seems unlikely either of us will learn anything further from the other one. I very much doubt you'll do away with DM fiat, but keep living the dream. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
4e skill system -dont get it.
Top