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4e Slaughtergarde
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<blockquote data-quote="Novem5er" data-source="post: 4208201" data-attributes="member: 57859"><p>I ran the first two parts of this module for my group (by the time we got to the third dungeon, we were already in 4e overdrive and haven't been able to concentrate on a 3e game!)</p><p></p><p>Like the previous poster mentioned, I also ran a wererat mini-adventure in the sewers of the main city. I just threw down some dungeon tiles, goblins, and some wererats at the end... regarding plot, I had a wererat try to assassinate one of the players while they were in a tavern, then when it failed, ran like heck to the sewers with the players in pursuit.</p><p></p><p>As far as converting to 4e... the main problem you'll have is that the dungeon felt very compact to me. For instance, nearly every room is mapped out as separate encounter, and we're being told in 4e that we should have encounters that spread out over multiple rooms. All of this depends on the level and number of monsters needed, of course.</p><p></p><p>Also, I have a feeling that 4e Drow will be too high level to run as 2nd or 3rd level monsters, so if you're going to run the module "as is" then you might need to lower the Drow down a few levels from their MM stats, or replace them with a lower level humanoid.</p><p></p><p>Good luck! I had fun running this module for 3e and I'd be interested in doing it again for 4e.</p></blockquote><p></p>
[QUOTE="Novem5er, post: 4208201, member: 57859"] I ran the first two parts of this module for my group (by the time we got to the third dungeon, we were already in 4e overdrive and haven't been able to concentrate on a 3e game!) Like the previous poster mentioned, I also ran a wererat mini-adventure in the sewers of the main city. I just threw down some dungeon tiles, goblins, and some wererats at the end... regarding plot, I had a wererat try to assassinate one of the players while they were in a tavern, then when it failed, ran like heck to the sewers with the players in pursuit. As far as converting to 4e... the main problem you'll have is that the dungeon felt very compact to me. For instance, nearly every room is mapped out as separate encounter, and we're being told in 4e that we should have encounters that spread out over multiple rooms. All of this depends on the level and number of monsters needed, of course. Also, I have a feeling that 4e Drow will be too high level to run as 2nd or 3rd level monsters, so if you're going to run the module "as is" then you might need to lower the Drow down a few levels from their MM stats, or replace them with a lower level humanoid. Good luck! I had fun running this module for 3e and I'd be interested in doing it again for 4e. [/QUOTE]
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