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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e Special Ability PER Encounter stinks...
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<blockquote data-quote="Geron Raveneye" data-source="post: 3751159" data-attributes="member: 2268"><p>Yep, I think you hit the nail on the head for a lot of posts I've seen about that topic as well. "Per encounter" seems to be the red flag here, not the "Use and then recharge for X actions/rounds/minutes/hours" mechanic.</p><p></p><p>After all, if you believe some of the anti-Vancian examples that pop up around here, Vancian casters treat their spells as "per encounter" ability as well, in that they use them all up in one encounter and then force everybody else to rest with them in order to recharge to be ready for the next encounter. <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> </p><p></p><p>On a more serious note, "use and recharge" is a more useful description than "per encounter", since it allows the insertion of a time frame during which the power is recharged, and thus gives DMs a better handle to deal with during game play. It's easier to deal with a "this power requires one minute spent doing absolutely nothing but focussing/praying/meditating to recharge" than with a "this ability can be used once per encounter"...which is probably why there's so much opposition to the label.</p><p></p><p>Apart from some old hands, who simply prefer special abilities to be much rarer and not pop up every battle, in order to keep the use of them something special, for various reasons. One thing is for sure...this kind of ability mechanic opens a few nice options for roleplaying. Like the Holy Warrior praying to his god for the souls of the fallen after a battle, replenishing the blessings of his god and making sure all valorous souls reach their destination. Can you imagine the shock on the face on that Holy Warrior when he cannot refresh his abilities because he behaved against his faith during battle, and the DM keeps his god-given abilities from him for the duration of the next battle he faces, so he can atone? Definitely roleplaying potential here. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Geron Raveneye, post: 3751159, member: 2268"] Yep, I think you hit the nail on the head for a lot of posts I've seen about that topic as well. "Per encounter" seems to be the red flag here, not the "Use and then recharge for X actions/rounds/minutes/hours" mechanic. After all, if you believe some of the anti-Vancian examples that pop up around here, Vancian casters treat their spells as "per encounter" ability as well, in that they use them all up in one encounter and then force everybody else to rest with them in order to recharge to be ready for the next encounter. :lol: On a more serious note, "use and recharge" is a more useful description than "per encounter", since it allows the insertion of a time frame during which the power is recharged, and thus gives DMs a better handle to deal with during game play. It's easier to deal with a "this power requires one minute spent doing absolutely nothing but focussing/praying/meditating to recharge" than with a "this ability can be used once per encounter"...which is probably why there's so much opposition to the label. Apart from some old hands, who simply prefer special abilities to be much rarer and not pop up every battle, in order to keep the use of them something special, for various reasons. One thing is for sure...this kind of ability mechanic opens a few nice options for roleplaying. Like the Holy Warrior praying to his god for the souls of the fallen after a battle, replenishing the blessings of his god and making sure all valorous souls reach their destination. Can you imagine the shock on the face on that Holy Warrior when he cannot refresh his abilities because he behaved against his faith during battle, and the DM keeps his god-given abilities from him for the duration of the next battle he faces, so he can atone? Definitely roleplaying potential here. :) [/QUOTE]
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4e Special Ability PER Encounter stinks...
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