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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e Special Ability PER Encounter stinks...
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<blockquote data-quote="Li Shenron" data-source="post: 3751177" data-attributes="member: 1465"><p>Here's what I think about it.</p><p></p><p>I don't dislike the whole idea, but I think it turns D&D into a very different game.</p><p></p><p>With all previous editions of D&D, the fact that spells (and most importantly, healing spells) were on a per-day basis, meant for me that all adventures became more like LotR, where encounters are scarce, and there's always some downtime (days or weeks) between important encounters or different adventures. Because more than 3 average encounters drain the party enough to require rest, and sometimes (particularly if the party was striken with level drain or similar thing) they need more days to recover. When you cannot fight, you're forced to think about other interesting things to do... or just "fast forward" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Now the main difference will be if healing powers becomes per-encounter rather than per-day. IMHO this will change all adventures seriously. PCs will rush quickly to finish a whole adventure in a day.</p><p></p><p>In some ways it seems better (more movie-like) but I usually prefer adventures to be book-like. All in all, I think it's probably still possible to have the book-like, but you're going to need to force the PCs to stop when they can instead continue, and some players will surely scream "railroading".</p><p></p><p>My other concern is that the official explanation for why something is per-encounter could be feeble (particularly for the martial abilities), and lower the suspension of disbelief.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 3751177, member: 1465"] Here's what I think about it. I don't dislike the whole idea, but I think it turns D&D into a very different game. With all previous editions of D&D, the fact that spells (and most importantly, healing spells) were on a per-day basis, meant for me that all adventures became more like LotR, where encounters are scarce, and there's always some downtime (days or weeks) between important encounters or different adventures. Because more than 3 average encounters drain the party enough to require rest, and sometimes (particularly if the party was striken with level drain or similar thing) they need more days to recover. When you cannot fight, you're forced to think about other interesting things to do... or just "fast forward" :) Now the main difference will be if healing powers becomes per-encounter rather than per-day. IMHO this will change all adventures seriously. PCs will rush quickly to finish a whole adventure in a day. In some ways it seems better (more movie-like) but I usually prefer adventures to be book-like. All in all, I think it's probably still possible to have the book-like, but you're going to need to force the PCs to stop when they can instead continue, and some players will surely scream "railroading". My other concern is that the official explanation for why something is per-encounter could be feeble (particularly for the martial abilities), and lower the suspension of disbelief. [/QUOTE]
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