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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e Special Ability PER Encounter stinks...
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<blockquote data-quote="Raven Crowking" data-source="post: 3751357" data-attributes="member: 18280"><p>Sounds like about six to ten rounds to me..... <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> </p><p></p><p>Put me in the camp that says "Some abilities are approriate for per encounter, some are not" with the caveat that I know that some will disagree with me as to which are which. </p><p></p><p>I would also say that, where per encounter mechanics exist, I'd like to have a reason <em>why</em> they exist per encounter. For example, if the barbarian rages, then when the rage is over he is exhausted, therefore he cannot rage again. That works for me. The paladin being able to heal once per encounter doesn't work for me. Why can't he heal more?</p><p></p><p>In the "per day" paradigm, the paladin's deity (or whatever) grants certain resources on a regular basis, and presumably has enough to do so that this process is automated or semi-automated. The implication is that the paladin has limited healing because the power that grants said healing isn't paying strict attention all the time. If, OTOH, this becomes a per encounter power, the implication (to me) is that the deity is paying attention, doles out healing once, withholds it thereafter, and then waits for some arbitrary point where the paladin can "refocus" (read "plead for more healing power").</p><p></p><p>I know that there are as many ways to interpret this as there are people to do the interpretting, but this is what that would feel like to me.</p><p></p><p></p><p>RC</p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 3751357, member: 18280"] Sounds like about six to ten rounds to me..... :lol: Put me in the camp that says "Some abilities are approriate for per encounter, some are not" with the caveat that I know that some will disagree with me as to which are which. I would also say that, where per encounter mechanics exist, I'd like to have a reason [i]why[/i] they exist per encounter. For example, if the barbarian rages, then when the rage is over he is exhausted, therefore he cannot rage again. That works for me. The paladin being able to heal once per encounter doesn't work for me. Why can't he heal more? In the "per day" paradigm, the paladin's deity (or whatever) grants certain resources on a regular basis, and presumably has enough to do so that this process is automated or semi-automated. The implication is that the paladin has limited healing because the power that grants said healing isn't paying strict attention all the time. If, OTOH, this becomes a per encounter power, the implication (to me) is that the deity is paying attention, doles out healing once, withholds it thereafter, and then waits for some arbitrary point where the paladin can "refocus" (read "plead for more healing power"). I know that there are as many ways to interpret this as there are people to do the interpretting, but this is what that would feel like to me. RC RC [/QUOTE]
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4e Special Ability PER Encounter stinks...
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