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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e Special Ability PER Encounter stinks...
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<blockquote data-quote="Kesh" data-source="post: 3754260" data-attributes="member: 1308"><p>Yes, that's what people have been saying. If WotC sticks to what they did with <em>Star Wars: Saga Edition</em>, then "per encounter" abilities are use X times, then spend 1 minute outside of combat resting to regain <strong>or</strong> use a special ability to regain, even inside combat. In SWSE, you could spend a Force point to re-use such an ability during an encounter.</p><p></p><p></p><p></p><p>I'm sorry, but you're going to have to give me an example of a 30 minute encounter. In any game I've played where they use "encounters" as a delimiter, it's analogous to a scene change in a movie. For D&D, this is mostly going to apply to combat encounters, and I've never seen a 300 round combat in 3e!</p><p></p><p></p><p></p><p>I think I understand your hang-up, but it's not as big a deal as you make of it. It <em>doesn't matter</em> that encounters are variable. Let's throw a wild example out.</p><p></p><p>Assume that <em>magic missile</em> is a 1/encounter ability for wizards. The (low level) party is trying to sneak into an encampment, but there's a guard on duty. The wizard casts <em>magic missile</em> and kills the guard. Assuming that does not attract any further attention, the encounter is over. After a minute of rest, the <em>magic missile</em> is ready to use again.</p><p></p><p>Now, if another soldier had seen the attack, suddenly you're under attack by half-a-dozen guards. It's still the same encounter, because the action didn't stop. The wizard either has to go through the combat without <em>magic missile</em> or use a feat/class ability to refresh it.</p><p></p><p>An encounter is basically from the point the action starts to the point where it stops, even if it's just for a breather. In my example, there was never even a combat round unless another guard saw the attack.</p></blockquote><p></p>
[QUOTE="Kesh, post: 3754260, member: 1308"] Yes, that's what people have been saying. If WotC sticks to what they did with [i]Star Wars: Saga Edition[/i], then "per encounter" abilities are use X times, then spend 1 minute outside of combat resting to regain [b]or[/b] use a special ability to regain, even inside combat. In SWSE, you could spend a Force point to re-use such an ability during an encounter. I'm sorry, but you're going to have to give me an example of a 30 minute encounter. In any game I've played where they use "encounters" as a delimiter, it's analogous to a scene change in a movie. For D&D, this is mostly going to apply to combat encounters, and I've never seen a 300 round combat in 3e! I think I understand your hang-up, but it's not as big a deal as you make of it. It [i]doesn't matter[/i] that encounters are variable. Let's throw a wild example out. Assume that [i]magic missile[/i] is a 1/encounter ability for wizards. The (low level) party is trying to sneak into an encampment, but there's a guard on duty. The wizard casts [i]magic missile[/i] and kills the guard. Assuming that does not attract any further attention, the encounter is over. After a minute of rest, the [i]magic missile[/i] is ready to use again. Now, if another soldier had seen the attack, suddenly you're under attack by half-a-dozen guards. It's still the same encounter, because the action didn't stop. The wizard either has to go through the combat without [i]magic missile[/i] or use a feat/class ability to refresh it. An encounter is basically from the point the action starts to the point where it stops, even if it's just for a breather. In my example, there was never even a combat round unless another guard saw the attack. [/QUOTE]
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