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D&D Older Editions, OSR, & D&D Variants
4e Special Ability PER Encounter stinks...
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<blockquote data-quote="Geron Raveneye" data-source="post: 3756867" data-attributes="member: 2268"><p>Just as a thought experiment, would it be possible to create a bridge between "per encounter" abilities and "per day" abilities by using the current system of magic with slightly different spells?</p><p></p><p>Imagine, for example, a 1st level spell called <em>Cantrip</em> that has a duration of 1 hour/level and enables a caster to use any of the 0 level spells, 1/round and 1 at the same time only.</p><p></p><p>Or a <em>Magic Missile</em> spell that isn't insta-hit but requires a ranged touch attack, has a medium range, a duration of 1 hour/level and allows a caster to create 1 force missile and fire it off as a standard action, causing 1d4+1 points of damage on a successful ranged touch attack? Maybe add an option that allows him to discharge 1 hour worth of missiles (600 if my math doesn't fail me) to create a burst effect that causes 1d4+1 points of damage to <strong>every</strong> creature in a 30' radius?</p><p></p><p>Would those spells be overpowering as 1st level spells? Would it change the current gameplay drastically? The caster still has to manage a spell slot as resource, but gets longer use out of it. A bit like the old <em>Melf's Minute Meteors</em>, only with a longer duration (1 hour vs. 1 round/level).</p></blockquote><p></p>
[QUOTE="Geron Raveneye, post: 3756867, member: 2268"] Just as a thought experiment, would it be possible to create a bridge between "per encounter" abilities and "per day" abilities by using the current system of magic with slightly different spells? Imagine, for example, a 1st level spell called [i]Cantrip[/i] that has a duration of 1 hour/level and enables a caster to use any of the 0 level spells, 1/round and 1 at the same time only. Or a [i]Magic Missile[/i] spell that isn't insta-hit but requires a ranged touch attack, has a medium range, a duration of 1 hour/level and allows a caster to create 1 force missile and fire it off as a standard action, causing 1d4+1 points of damage on a successful ranged touch attack? Maybe add an option that allows him to discharge 1 hour worth of missiles (600 if my math doesn't fail me) to create a burst effect that causes 1d4+1 points of damage to [b]every[/b] creature in a 30' radius? Would those spells be overpowering as 1st level spells? Would it change the current gameplay drastically? The caster still has to manage a spell slot as resource, but gets longer use out of it. A bit like the old [i]Melf's Minute Meteors[/i], only with a longer duration (1 hour vs. 1 round/level). [/QUOTE]
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4e Special Ability PER Encounter stinks...
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