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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e stealth issues
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<blockquote data-quote="eamon" data-source="post: 5370956" data-attributes="member: 51942"><p>A general problem with the wording is that the concept of action is poorly delineated. What happens if I shout halfway another action as a free action? Does the action I started first matter, or the action I completed first (the free action)? What if, instead of shouting you're a warden and just mark (nasty anyhow, with stealth...)? Movement, in terms of interrupts, is resolved square-by-square: is that the intent here too - i.e. each individual square of movement is an "action"? And when is an action <em>your</em> action in the first place (which gets complicated in the face of interrupts/reactions)? </p><p></p><p>Disregarding the inherent fuzziness, I think the <em>intent </em>is clear: you retain stealth until the end of the (ill-defined) action, and then you lose stealth (and cannot become re-hidden). So the rogue racing across the room is "spotted" but nobody has time to react until he's passed. Of course, doing that is noticable, so even though he's in the next room and again has total concealment, he's no longer got stealth - but a simple move fixes that.</p></blockquote><p></p>
[QUOTE="eamon, post: 5370956, member: 51942"] A general problem with the wording is that the concept of action is poorly delineated. What happens if I shout halfway another action as a free action? Does the action I started first matter, or the action I completed first (the free action)? What if, instead of shouting you're a warden and just mark (nasty anyhow, with stealth...)? Movement, in terms of interrupts, is resolved square-by-square: is that the intent here too - i.e. each individual square of movement is an "action"? And when is an action [I]your[/I] action in the first place (which gets complicated in the face of interrupts/reactions)? Disregarding the inherent fuzziness, I think the [I]intent [/I]is clear: you retain stealth until the end of the (ill-defined) action, and then you lose stealth (and cannot become re-hidden). So the rogue racing across the room is "spotted" but nobody has time to react until he's passed. Of course, doing that is noticable, so even though he's in the next room and again has total concealment, he's no longer got stealth - but a simple move fixes that. [/QUOTE]
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