Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
4e stealth issues
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="RLBURNSIDE" data-source="post: 5371565" data-attributes="member: 94650"><p><strong>what about an arrow slit in a castle wall?</strong></p><p></p><p>An arrow slit provides superior cover to the archer, but I fail to how it could possibly provide cover to the creatures below, out in the open. The idea that cover is symmetric completely negates the obvious physical interpretation of the problem. It might grant differing levels of cover, say one step less, for those outside, but there has to be an advantage to the archer otherwise the rules are just dumb. (imo)</p><p></p><p>I do like the idea of having to drop prone, move a bit to re-stealth, then pop up for your next shot above that 5 foot high wall with combat advantage. But ya probably only a rogue with special powers could pull off 1/round firing rate like that. Concealment and cover are what they seem to do best. I like it when they have to work to get CA. And it's good to learn new tricks like charging out from the shadows that maintains CA and concealment until the first action is ended == w00t. Our rogue will love that. So it's not always DM fiat that allows this type of strategy to work, it just does.</p><p></p><p>I'd also argue for realism sake that if a creature is behind you, you can't see it and thus it has concealment from you unless you perceive it with a passive perception check and thus are made aware of it. But if two creatures charge some guy from different entrances into the room he's in, there's no way he can counter / be ready for both, if he's facing one way and not looking down both halls simultaneously. Or at least paying attention. Our DM also house rules that teleporting behind an enemy gives CA each time == backstab</p></blockquote><p></p>
[QUOTE="RLBURNSIDE, post: 5371565, member: 94650"] [b]what about an arrow slit in a castle wall?[/b] An arrow slit provides superior cover to the archer, but I fail to how it could possibly provide cover to the creatures below, out in the open. The idea that cover is symmetric completely negates the obvious physical interpretation of the problem. It might grant differing levels of cover, say one step less, for those outside, but there has to be an advantage to the archer otherwise the rules are just dumb. (imo) I do like the idea of having to drop prone, move a bit to re-stealth, then pop up for your next shot above that 5 foot high wall with combat advantage. But ya probably only a rogue with special powers could pull off 1/round firing rate like that. Concealment and cover are what they seem to do best. I like it when they have to work to get CA. And it's good to learn new tricks like charging out from the shadows that maintains CA and concealment until the first action is ended == w00t. Our rogue will love that. So it's not always DM fiat that allows this type of strategy to work, it just does. I'd also argue for realism sake that if a creature is behind you, you can't see it and thus it has concealment from you unless you perceive it with a passive perception check and thus are made aware of it. But if two creatures charge some guy from different entrances into the room he's in, there's no way he can counter / be ready for both, if he's facing one way and not looking down both halls simultaneously. Or at least paying attention. Our DM also house rules that teleporting behind an enemy gives CA each time == backstab [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
4e stealth issues
Top