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<blockquote data-quote="Jemal" data-source="post: 4303756" data-attributes="member: 9026"><p>Here's the bones I've got so far..</p><p>[sblock=Daniel]</p><p>Daniel Willow</p><p>Male Half-elf Cleric 1</p><p>AL: Good HT: 5'11" WT: 150 Hair: Black Eyes: Green</p><p></p><p>STR: 8 (-1) [0 points]</p><p>DEX: 10 (+0) [0 points]</p><p>CON: 14 (+2) [2 points +2 racial]</p><p>INT: 12 (+1) [2 points]</p><p>WIS: 18 (+4) [16 points]</p><p>CHA: 14 (+2) [2 points +2 Racial]</p><p></p><p>HP: 26 Bloodied: 13 Healing Surge: 6(9/day)</p><p>AC: 11 FORT: 12 REF: 11 WILL: 16</p><p>Init: +0 Speed: 6</p><p></p><p></p><p>Skills: [4 trained]</p><p>Diploamcy +9 [+5 trained + 2 ability +2 racial]</p><p>Insight +11 [+5 trained + 4 ability +2 racial]</p><p>Religion +6 [+5 trained + 1 ability]</p><p>Heal +9 [+5 trained + 4 ability]</p><p></p><p>Feats: [1] </p><p></p><p>Class/Racial Features: </p><p>Low-light Vision</p><p>Dilletante (Paladin: Lay on Hands)</p><p>Dual Heritage</p><p>Group Diplomacy (allies withn 10 squares gain +1 diplomacy)</p><p>Channel Divinity(1/encounter)</p><p>Healer's Lore (+4 healing)</p><p>Healing Word (Encounter Power)</p><p>Ritual Casting(Ritual Caster Feat)</p><p></p><p>At Will: </p><p>Sacred Flame [+4 vs Reflex, 1d6+4 Radiant damage, 1 ally you can see gains 2 temp hp or gains a saving throw *Standard, Range 5*]</p><p>Lance of Faith [+4 vs Reflex, 1d8+4 radiant damage, 1 ally you can see gains +2 on next attack against same target. *Standard, Range 5*]</p><p></p><p>Encounter: </p><p>Healing Word(2/encounter) [one target can spend healing surge and gain additional 1d6 hp. *Minor, Close Burst 5*]</p><p>Channel Divinity: Divine Fortune [+1 bonus to next attack or save *Free, Personal*]</p><p>Channel Divinity: Turn Undead [+4 vs Will, 1d10+4 radiant damage, push target 5 sqaures, target is immobilized until end of your next turn *Standard, Close Burst 2*]</p><p>Lay on Hands [Spend a healing surge, but target regains hp as if it had spent a healing surge instead of you *Minor, Touch*]</p><p>Healing Strike [+3 vs AC, 2dX+3 radiant damage, target is marked, 1 ally within 5 squares can spend a healing surge *Standard, Melee*]</p><p></p><p>Daliy: </p><p>Beacon of Hope [+4 vs Will, Target weakened until end of it's turn. you + allies in burst regain 5 hp, healing powers restore +5 hp until end of encounter *Standard, Close Burst 3*]</p><p></p><p>Languages: Common, Elven, 1 more.</p><p></p><p>Equipment: (100g) + lvl 2 magic item.</p><p></p><p>Character Info</p><p>Daniel Willow, Half-elf Cleric. age: 22</p><p></p><p>Daniel was an aggressive young boy, always flying off the handle and getting into fights... Until the day he punched his best friend when she tried to pull him out of yet another scrap. Though she forgave him, he never really forgave himself, and after that, vowed to never fight again. His vow came back to haunt him, though.. 5 years later, his village was attacked. He refused to take up arms against the kobold invaders, urging everyone to run and hide while the soldiers took care of it. His cowardice cost him the life of his best friend, for while he was trying to flee with her, she was struck down by an arrow. A fierce scream of denial burned through him and manifested itself in a ray of light which destroyed the kobold. </p><p></p><p>Over the next year, Daniel managed to come to terms with his grief and anger, guided by the hand of the Raven Queen, who took in the spirit of his beloved friend. He has since accepted that people die, but that guided by the queen, he can help to protect those whose time has not yet come, and when his time does come, he trusts that he will be reunited with his friend.</p><p></p><p>*Magic Item: I don't know what I'm going to choose for his magic item yet, but it will be a momento of his fallen friend.*</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Jemal, post: 4303756, member: 9026"] Here's the bones I've got so far.. [sblock=Daniel] Daniel Willow Male Half-elf Cleric 1 AL: Good HT: 5'11" WT: 150 Hair: Black Eyes: Green STR: 8 (-1) [0 points] DEX: 10 (+0) [0 points] CON: 14 (+2) [2 points +2 racial] INT: 12 (+1) [2 points] WIS: 18 (+4) [16 points] CHA: 14 (+2) [2 points +2 Racial] HP: 26 Bloodied: 13 Healing Surge: 6(9/day) AC: 11 FORT: 12 REF: 11 WILL: 16 Init: +0 Speed: 6 Skills: [4 trained] Diploamcy +9 [+5 trained + 2 ability +2 racial] Insight +11 [+5 trained + 4 ability +2 racial] Religion +6 [+5 trained + 1 ability] Heal +9 [+5 trained + 4 ability] Feats: [1] Class/Racial Features: Low-light Vision Dilletante (Paladin: Lay on Hands) Dual Heritage Group Diplomacy (allies withn 10 squares gain +1 diplomacy) Channel Divinity(1/encounter) Healer's Lore (+4 healing) Healing Word (Encounter Power) Ritual Casting(Ritual Caster Feat) At Will: Sacred Flame [+4 vs Reflex, 1d6+4 Radiant damage, 1 ally you can see gains 2 temp hp or gains a saving throw *Standard, Range 5*] Lance of Faith [+4 vs Reflex, 1d8+4 radiant damage, 1 ally you can see gains +2 on next attack against same target. *Standard, Range 5*] Encounter: Healing Word(2/encounter) [one target can spend healing surge and gain additional 1d6 hp. *Minor, Close Burst 5*] Channel Divinity: Divine Fortune [+1 bonus to next attack or save *Free, Personal*] Channel Divinity: Turn Undead [+4 vs Will, 1d10+4 radiant damage, push target 5 sqaures, target is immobilized until end of your next turn *Standard, Close Burst 2*] Lay on Hands [Spend a healing surge, but target regains hp as if it had spent a healing surge instead of you *Minor, Touch*] Healing Strike [+3 vs AC, 2dX+3 radiant damage, target is marked, 1 ally within 5 squares can spend a healing surge *Standard, Melee*] Daliy: Beacon of Hope [+4 vs Will, Target weakened until end of it's turn. you + allies in burst regain 5 hp, healing powers restore +5 hp until end of encounter *Standard, Close Burst 3*] Languages: Common, Elven, 1 more. Equipment: (100g) + lvl 2 magic item. Character Info Daniel Willow, Half-elf Cleric. age: 22 Daniel was an aggressive young boy, always flying off the handle and getting into fights... Until the day he punched his best friend when she tried to pull him out of yet another scrap. Though she forgave him, he never really forgave himself, and after that, vowed to never fight again. His vow came back to haunt him, though.. 5 years later, his village was attacked. He refused to take up arms against the kobold invaders, urging everyone to run and hide while the soldiers took care of it. His cowardice cost him the life of his best friend, for while he was trying to flee with her, she was struck down by an arrow. A fierce scream of denial burned through him and manifested itself in a ray of light which destroyed the kobold. Over the next year, Daniel managed to come to terms with his grief and anger, guided by the hand of the Raven Queen, who took in the spirit of his beloved friend. He has since accepted that people die, but that guided by the queen, he can help to protect those whose time has not yet come, and when his time does come, he trusts that he will be reunited with his friend. *Magic Item: I don't know what I'm going to choose for his magic item yet, but it will be a momento of his fallen friend.* [/sblock] [/QUOTE]
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