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<blockquote data-quote="Walking Dad" data-source="post: 4304605" data-attributes="member: 59043"><p>[sblock=Galarion's Statblock]</p><p></p><p>[code]</p><p>Race: Eladrin Class: Wizard</p><p>Str: 10 +0 Level: 1 XP: -</p><p>Con: 13 +1 BAB: +0 HP: 23</p><p>Dex: 15 +2 Grapple: +0 Dmg Red: -</p><p>Int: 18 +4 Speed: 6 Spell Res: N/A</p><p>Wis: 14 +2 Init: +2 Spell Save: N/A</p><p>Cha: 10 +0 ACP: - Alignment: Unaligned[/code]AC: 16</p><p>FORT: 11</p><p>REF: 14</p><p>WILL: 15; 20 vs. Charms</p><p></p><p>Hit Points: 23</p><p>Bloodied: 11</p><p></p><p>Healing Surges/HP healed: 5</p><p>Healing Surges/day: 7</p><p></p><p>Second Wind:</p><p></p><p>Attacks: </p><p>Dagger +3 vs AC 1d4 Range 5/10</p><p>M.Missile +4 vs Reflex 2d4+4 20</p><p></p><p>[sblock=Race and Class Features]</p><p>Eladrin Education: You gain training in one additional</p><p>skill selected from the skill list in Chapter 5.</p><p></p><p>Eladrin Weapon Proficiency: You gain proficiency</p><p>with the longsword.</p><p></p><p>Eladrin Will: You gain a +1 racial bonus to your Will</p><p>defense.</p><p>In addition, you gain a +5 racial bonus to saving</p><p>throws against charm effects.</p><p></p><p>Fey Origin: Your ancestors were native to the Feywild,</p><p>so you are considered a fey creature for the purpose</p><p>of effects that relate to creature origin.</p><p></p><p>Trance: Rather than sleep, eladrin enter a meditative</p><p>state known as trance. You need to spend 4 hours in</p><p>this state to gain the same benefits other races gain</p><p>from taking a 6-hour extended rest. While in a trance,</p><p>you are fully aware of your surroundings and notice</p><p>approaching enemies and other events as normal.</p><p></p><p>Fey Step: You can use fey step as an encounter power.</p><p></p><p>Arcane Implement Mastery</p><p>Cantrips</p><p>Ritual Casting</p><p>Spellbook[/sblock]</p><p></p><p>Feats:</p><p>1 - Armor Prof (leather)</p><p></p><p>Skills:</p><p>Passive Insight 17</p><p>Passive Perception 17</p><p></p><p>Arcana +11</p><p>Diplomacy +5</p><p>History +6 (untrained)</p><p>Insight +7</p><p>Nature +7</p><p>Perception +7</p><p></p><p>Languages: Common, Elven</p><p></p><p>Equipment:</p><p>Leather armor, 3 daggers, magic wand +1, backpack, bedroll, flint and steel, belt pouch, 2 sunrods, 10 days' trail rations, 50 ft. of hempen rope, waterskin, residium</p><p></p><p>Powers:</p><p><strong>At Will:</strong></p><p>Ghost Sound</p><p>Light</p><p>Mage Hand</p><p>Prestidigitation</p><p></p><p>Magic Missile</p><p>Thunderwave</p><p></p><p><strong>Encounter:</strong></p><p>Fey Step</p><p></p><p>Icy Terrain</p><p></p><p><strong>Daily:</strong></p><p>Flaming Sphere</p><p>Sleep</p><p></p><p>Rituals:</p><p>Animal Messenger</p><p>Make Whole</p><p>Tenser’s Floating Disk</p><p></p><p>Background:</p><p>Galarion is an Eladrin that most think that should have been born an Elf. He venerates Melora and the power of the storm and the weather, trying to emulate this forces of nature with his arcane magic.</p><p>On his travels to learn the acient storm magics, he started to sell his magic talents, and with time, other things as well. While not talented at crafting things, Make Whole and his social skills served him well. Ihe only item he would never sale is the magic wand teacher gave him. But his luck has failed him, as the last sea voage took a dark twist.</p><p></p><p>[sblock=Picture]</p><p><img src="http://www.enworld.org/attachment.php?attachmentid=35045" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>[/sblock][/sblock]</p></blockquote><p></p>
[QUOTE="Walking Dad, post: 4304605, member: 59043"] [sblock=Galarion's Statblock] [code] Race: Eladrin Class: Wizard Str: 10 +0 Level: 1 XP: - Con: 13 +1 BAB: +0 HP: 23 Dex: 15 +2 Grapple: +0 Dmg Red: - Int: 18 +4 Speed: 6 Spell Res: N/A Wis: 14 +2 Init: +2 Spell Save: N/A Cha: 10 +0 ACP: - Alignment: Unaligned[/code]AC: 16 FORT: 11 REF: 14 WILL: 15; 20 vs. Charms Hit Points: 23 Bloodied: 11 Healing Surges/HP healed: 5 Healing Surges/day: 7 Second Wind: Attacks: Dagger +3 vs AC 1d4 Range 5/10 M.Missile +4 vs Reflex 2d4+4 20 [sblock=Race and Class Features] Eladrin Education: You gain training in one additional skill selected from the skill list in Chapter 5. Eladrin Weapon Proficiency: You gain proficiency with the longsword. Eladrin Will: You gain a +1 racial bonus to your Will defense. In addition, you gain a +5 racial bonus to saving throws against charm effects. Fey Origin: Your ancestors were native to the Feywild, so you are considered a fey creature for the purpose of effects that relate to creature origin. Trance: Rather than sleep, eladrin enter a meditative state known as trance. You need to spend 4 hours in this state to gain the same benefits other races gain from taking a 6-hour extended rest. While in a trance, you are fully aware of your surroundings and notice approaching enemies and other events as normal. Fey Step: You can use fey step as an encounter power. Arcane Implement Mastery Cantrips Ritual Casting Spellbook[/sblock] Feats: 1 - Armor Prof (leather) Skills: Passive Insight 17 Passive Perception 17 Arcana +11 Diplomacy +5 History +6 (untrained) Insight +7 Nature +7 Perception +7 Languages: Common, Elven Equipment: Leather armor, 3 daggers, magic wand +1, backpack, bedroll, flint and steel, belt pouch, 2 sunrods, 10 days' trail rations, 50 ft. of hempen rope, waterskin, residium Powers: [B]At Will:[/B] Ghost Sound Light Mage Hand Prestidigitation Magic Missile Thunderwave [B]Encounter:[/B] Fey Step Icy Terrain [B]Daily:[/B] Flaming Sphere Sleep Rituals: Animal Messenger Make Whole Tenser’s Floating Disk Background: Galarion is an Eladrin that most think that should have been born an Elf. He venerates Melora and the power of the storm and the weather, trying to emulate this forces of nature with his arcane magic. On his travels to learn the acient storm magics, he started to sell his magic talents, and with time, other things as well. While not talented at crafting things, Make Whole and his social skills served him well. Ihe only item he would never sale is the magic wand teacher gave him. But his luck has failed him, as the last sea voage took a dark twist. [sblock=Picture] [IMG]http://www.enworld.org/attachment.php?attachmentid=35045[/IMG] [/sblock][/sblock] [/QUOTE]
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