So now that a lot of us are playing Keep I want to know what you think about the strategies involved in combat.
The tiefling warlord from http://wizards.com/default.asp?x=dnd/4dnd/20080522a made me wonder: whats all this shifting about? other than gaining flanking, whats the value of shifting?
Is the warlords daily as insane as it seems? (3d8+3 dmg, you and each ally within 5 squares gets +5 attack bonus to target until end of encounter). I can see a tough boss battle coming down to whether or not the warlord's power hits. If I had to roll a level 1 warlord, i would take action surge (feat, +3 to attacks if you are making the attack with an action point) and use it every time I used my daily.
compare it to the ddxp cleric's cascade of light, for example (3d8+4 radiant damage, target gains vulnerability 5 to all your attacks (save ends). weak.
As for wizards: what has been better, sleep or melfs acid arrow? Is sleep a good crowd controller, or has it dissapointed?
Also: ask/discuss any cool strategy points you have come across, as player or DM
The tiefling warlord from http://wizards.com/default.asp?x=dnd/4dnd/20080522a made me wonder: whats all this shifting about? other than gaining flanking, whats the value of shifting?
Is the warlords daily as insane as it seems? (3d8+3 dmg, you and each ally within 5 squares gets +5 attack bonus to target until end of encounter). I can see a tough boss battle coming down to whether or not the warlord's power hits. If I had to roll a level 1 warlord, i would take action surge (feat, +3 to attacks if you are making the attack with an action point) and use it every time I used my daily.
compare it to the ddxp cleric's cascade of light, for example (3d8+4 radiant damage, target gains vulnerability 5 to all your attacks (save ends). weak.
As for wizards: what has been better, sleep or melfs acid arrow? Is sleep a good crowd controller, or has it dissapointed?
Also: ask/discuss any cool strategy points you have come across, as player or DM