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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E Strategery discussion
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<blockquote data-quote="phil500" data-source="post: 4242779" data-attributes="member: 63101"><p>So now that a lot of us are playing Keep I want to know what you think about the strategies involved in combat.</p><p></p><p>The tiefling warlord from <a href="http://wizards.com/default.asp?x=dnd/4dnd/20080522a" target="_blank">http://wizards.com/default.asp?x=dnd/4dnd/20080522a</a> made me wonder: whats all this shifting about? other than gaining flanking, whats the value of shifting?</p><p></p><p>Is the warlords daily as insane as it seems? (3d8+3 dmg, you and each ally within 5 squares gets +5 attack bonus to target until end of encounter). I can see a tough boss battle coming down to whether or not the warlord's power hits. If I had to roll a level 1 warlord, i would take action surge (feat, +3 to attacks if you are making the attack with an action point) and use it every time I used my daily.</p><p></p><p>compare it to the ddxp cleric's cascade of light, for example (3d8+4 radiant damage, target gains vulnerability 5 to all your attacks (save ends). weak. </p><p></p><p>As for wizards: what has been better, sleep or melfs acid arrow? Is sleep a good crowd controller, or has it dissapointed?</p><p></p><p>Also: ask/discuss any cool strategy points you have come across, as player or DM</p></blockquote><p></p>
[QUOTE="phil500, post: 4242779, member: 63101"] So now that a lot of us are playing Keep I want to know what you think about the strategies involved in combat. The tiefling warlord from [url]http://wizards.com/default.asp?x=dnd/4dnd/20080522a[/url] made me wonder: whats all this shifting about? other than gaining flanking, whats the value of shifting? Is the warlords daily as insane as it seems? (3d8+3 dmg, you and each ally within 5 squares gets +5 attack bonus to target until end of encounter). I can see a tough boss battle coming down to whether or not the warlord's power hits. If I had to roll a level 1 warlord, i would take action surge (feat, +3 to attacks if you are making the attack with an action point) and use it every time I used my daily. compare it to the ddxp cleric's cascade of light, for example (3d8+4 radiant damage, target gains vulnerability 5 to all your attacks (save ends). weak. As for wizards: what has been better, sleep or melfs acid arrow? Is sleep a good crowd controller, or has it dissapointed? Also: ask/discuss any cool strategy points you have come across, as player or DM [/QUOTE]
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