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4e - Summer's End 18th Level Delve - 2 parties FULL
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<blockquote data-quote="Atanatotatos" data-source="post: 4560119" data-attributes="member: 46957"><p>...and here it is: Sylas of the twin blades, Elf Tempest Fighter/Pit Fighter 18</p><p></p><p>[sblock=stats]Sylas of the twin Blades, Elf Fighter/Pit Fighter 18</p><p></p><p>Str 17 (+5 lvl) >22 </p><p>Dex 12 (+2 race, +2 lvl) >16 </p><p>Con 13 (+1 lvl) >14</p><p>Int 10 (+1 lvl) >11</p><p>Wis 14 (+2 race, +4 lvl) >20</p><p>Cha 8 (+1 lvl) >9</p><p></p><p>Languages: Common, Elven </p><p>Alignment: Good</p><p></p><p>Init: +14 </p><p>Senses<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" />erception 26, Insight 24</p><p>Speed: 6</p><p></p><p>AC: 35 </p><p>For:31</p><p>Ref:27</p><p>Will:28</p><p></p><p>HP: 124 Bloodied:62</p><p>Surge value: 37</p><p>Surges/day: 13 </p><p></p><p></p><p>Racial Features: </p><p>+2 nature,perception</p><p>Elven weapon proficiency</p><p>Fey origin</p><p>Group awareness</p><p>Wild step</p><p>Elven accuracy</p><p></p><p>Class features: </p><p>Tempest Tecnique</p><p>Combat Challenge</p><p>Combat superiority</p><p></p><p>Paragon Path features:</p><p>Armor specialization</p><p>Extra damage action</p><p>Dirty fighting</p><p></p><p></p><p>Feats (*bonus): </p><p>*Two-weapon defense</p><p>Elven Precision</p><p>Durable</p><p>Weapon proficiency(Double sword)</p><p>Toughness</p><p>Weapon focus (heavy blade)</p><p>Nimble blade</p><p>___________________</p><p>Heavy blade opportunity</p><p>Armor Specialization (chainmail)</p><p>Power attack</p><p>Marked scourge</p><p>Ligh blade precision</p><p></p><p>Basic attack: Melee<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />ouble sword +23 vs AC(+26 with CA), 1d8+17(+5 vs marked target,+2 vs larger target,+4 with </p><p></p><p>main hand with CA)</p><p></p><p></p><p></p><p>Skills (*trained; °armor penalty):</p><p>Acrobatics° + 12</p><p>Arcana + 9</p><p>Athletics*° + 20</p><p>Bluff + 8</p><p>Diplomacy + 8</p><p>Dungeoneering + 14</p><p>Endurance*° + 16 </p><p>Heal* + 19</p><p>History + 9</p><p>Insight + 14</p><p>Intimidate + 8</p><p>Nature + 16</p><p>Perception + 16</p><p>Religion + 9</p><p>Stealth° + 12</p><p>Streetwise + 8</p><p>Thievery° + 12</p><p> </p><p></p><p></p><p>Powers:</p><p>-will:</p><p>Dual Strike</p><p>Cleave </p><p></p><p>-encounter: </p><p>Elven accuracy</p><p>Come and get it(martial, weaon)close burst 3;each enemy you can see must shift 2 and end adjacent to you; attack </p><p></p><p>all targets adjacent to you, 1w+str</p><p>Storm of blows(martial,weapon)1W+Str, shift 1 and repeat angainst different target, shift 1 and repeat again, shift </p><p></p><p>1; Dex bonus to dmg rolls</p><p>Vorpal Tornado (martial,weapon):close burst 1, each enemy 1W+Str, psuh 1 and knock prone</p><p>All bets are off(martial, weapon): 2W+Str, secondary attack: 1d6+Str, and target is dazed TENT</p><p></p><p>-daily: </p><p>Rain of steel(martial,stance weapon):minor,personal; any enemy starting turn adjacent to you takes 1W dmg, as long </p><p></p><p>as you can make OAs</p><p>Ticket of Blades(martial, weapon):close burst 1; each enemy you can see, 3W dmg and slowed(save ends)</p><p>Unyielding Avalanche(healing,martial,weapon,stance):minor, personal; regenaration=con modifier,+1 AC, +1 to saving </p><p></p><p>throws; each enemy starting turn adjacent to you takes 1w dmg and is slowed Till the end of its turn</p><p></p><p>-utility(*encounter, °at-will):</p><p>Pass Forward°:move action; choose an enemy adjacent to you; you can move your speed, and as long you remain </p><p></p><p>adjacent to him, you don't provoke OAs from him for moving.</p><p>Settling the Score:immediate reaction, personal; enemy hits you; gain +2 to attack rolls vs triggering enemy till </p><p></p><p>the end of the encounter</p><p>Shooter's nemesis(healing,martial):you are hit by a ranged attack:spend a healing surge and regain hp=2xWisdom mod</p><p>Iron Warrior(healing,martial)minor action, spend healing surge and regain additiona hp=2d6+Con mod</p><p>Deadly Payback(Martial, weapon, reliable):immediate reaction, personal; when you take dmg from a melee attack, gain </p><p></p><p>+2 to attack rolls and dmg rolls vs attacker TENT</p><p></p><p>Item Powers (*encounter):</p><p>Rapidstrike Bracers*</p><p>Veteran armor</p><p>Thornwalker slippers*</p><p>Keoghtom's Oinment</p><p></p><p>Equipment (65,000 gps):</p><p>17th-Veteran chainmail +4</p><p>18th-Subtle Double Sword +4</p><p>19th-Collar of Recovery +4</p><p></p><p>Rapidstrike Bracers(25,000)</p><p>Thornwalker slippers (13,000) </p><p>Belt of vigor lvl12 (13,000)</p><p>Keoghtom's Ointment (13,000)[/sblock]</p><p></p><p>[sblock=brief background]Sylas is a tall elf, slender but muscular. He has long, brown hair he keeps untied, and a severe look in his eyes.</p><p>He was born in a secluded village, and raised as a warrior. He learned his fighting style from an Eladrin master, a long-time host of his village. Before reaching his full maturity, he saw his village assaulted and burned down by a mysterious army of fiends. He flew to the nearest Human fort with a few refugees from his birthplace, and joined the military force there. He kept his fighting style intact, but not as pure as it originally was: it is now much less elegant, empowered by all kinds of fighting tricks, and much deadlier.</p><p>Sylas is almost as quiet as he is fierce in battle; he's not a loner, but certainly not a very sociable individual. His deep scars have been -obviously- burned by an equally deep hatred.[/sblock]</p></blockquote><p></p>
[QUOTE="Atanatotatos, post: 4560119, member: 46957"] ...and here it is: Sylas of the twin blades, Elf Tempest Fighter/Pit Fighter 18 [sblock=stats]Sylas of the twin Blades, Elf Fighter/Pit Fighter 18 Str 17 (+5 lvl) >22 Dex 12 (+2 race, +2 lvl) >16 Con 13 (+1 lvl) >14 Int 10 (+1 lvl) >11 Wis 14 (+2 race, +4 lvl) >20 Cha 8 (+1 lvl) >9 Languages: Common, Elven Alignment: Good Init: +14 Senses:Perception 26, Insight 24 Speed: 6 AC: 35 For:31 Ref:27 Will:28 HP: 124 Bloodied:62 Surge value: 37 Surges/day: 13 Racial Features: +2 nature,perception Elven weapon proficiency Fey origin Group awareness Wild step Elven accuracy Class features: Tempest Tecnique Combat Challenge Combat superiority Paragon Path features: Armor specialization Extra damage action Dirty fighting Feats (*bonus): *Two-weapon defense Elven Precision Durable Weapon proficiency(Double sword) Toughness Weapon focus (heavy blade) Nimble blade ___________________ Heavy blade opportunity Armor Specialization (chainmail) Power attack Marked scourge Ligh blade precision Basic attack: Melee:Double sword +23 vs AC(+26 with CA), 1d8+17(+5 vs marked target,+2 vs larger target,+4 with main hand with CA) Skills (*trained; °armor penalty): Acrobatics° + 12 Arcana + 9 Athletics*° + 20 Bluff + 8 Diplomacy + 8 Dungeoneering + 14 Endurance*° + 16 Heal* + 19 History + 9 Insight + 14 Intimidate + 8 Nature + 16 Perception + 16 Religion + 9 Stealth° + 12 Streetwise + 8 Thievery° + 12 Powers: -will: Dual Strike Cleave -encounter: Elven accuracy Come and get it(martial, weaon)close burst 3;each enemy you can see must shift 2 and end adjacent to you; attack all targets adjacent to you, 1w+str Storm of blows(martial,weapon)1W+Str, shift 1 and repeat angainst different target, shift 1 and repeat again, shift 1; Dex bonus to dmg rolls Vorpal Tornado (martial,weapon):close burst 1, each enemy 1W+Str, psuh 1 and knock prone All bets are off(martial, weapon): 2W+Str, secondary attack: 1d6+Str, and target is dazed TENT -daily: Rain of steel(martial,stance weapon):minor,personal; any enemy starting turn adjacent to you takes 1W dmg, as long as you can make OAs Ticket of Blades(martial, weapon):close burst 1; each enemy you can see, 3W dmg and slowed(save ends) Unyielding Avalanche(healing,martial,weapon,stance):minor, personal; regenaration=con modifier,+1 AC, +1 to saving throws; each enemy starting turn adjacent to you takes 1w dmg and is slowed Till the end of its turn -utility(*encounter, °at-will): Pass Forward°:move action; choose an enemy adjacent to you; you can move your speed, and as long you remain adjacent to him, you don't provoke OAs from him for moving. Settling the Score:immediate reaction, personal; enemy hits you; gain +2 to attack rolls vs triggering enemy till the end of the encounter Shooter's nemesis(healing,martial):you are hit by a ranged attack:spend a healing surge and regain hp=2xWisdom mod Iron Warrior(healing,martial)minor action, spend healing surge and regain additiona hp=2d6+Con mod Deadly Payback(Martial, weapon, reliable):immediate reaction, personal; when you take dmg from a melee attack, gain +2 to attack rolls and dmg rolls vs attacker TENT Item Powers (*encounter): Rapidstrike Bracers* Veteran armor Thornwalker slippers* Keoghtom's Oinment Equipment (65,000 gps): 17th-Veteran chainmail +4 18th-Subtle Double Sword +4 19th-Collar of Recovery +4 Rapidstrike Bracers(25,000) Thornwalker slippers (13,000) Belt of vigor lvl12 (13,000) Keoghtom's Ointment (13,000)[/sblock] [sblock=brief background]Sylas is a tall elf, slender but muscular. He has long, brown hair he keeps untied, and a severe look in his eyes. He was born in a secluded village, and raised as a warrior. He learned his fighting style from an Eladrin master, a long-time host of his village. Before reaching his full maturity, he saw his village assaulted and burned down by a mysterious army of fiends. He flew to the nearest Human fort with a few refugees from his birthplace, and joined the military force there. He kept his fighting style intact, but not as pure as it originally was: it is now much less elegant, empowered by all kinds of fighting tricks, and much deadlier. Sylas is almost as quiet as he is fierce in battle; he's not a loner, but certainly not a very sociable individual. His deep scars have been -obviously- burned by an equally deep hatred.[/sblock] [/QUOTE]
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