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4e - Summer's End 18th Level Delve - 2 parties FULL
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<blockquote data-quote="EvolutionKB" data-source="post: 4565135" data-attributes="member: 47833"><p>Here are some my ally affecting bonuses/powers:</p><p> </p><p>-Allies gain +7 bonus to init if within 5 squares or +6 if within 10 squares</p><p>-When an ally spends an AP to make an attack they gain +11 damage if they hit. If the attack hits no target the ally gains 17 temp hp</p><p><u>-Deadly Inspiration</u>: Melee +23 vs Ref 2d8+13 and allies within 5 sq. do + [W] with at will weapon attacks until start of next turn.</p><p><u>-Unified in Blood</u>: Immed Interrupt: Enemy within 5 sq bloodies an ally. I can move 5 squares before the attack. +23 vs AC, 2d8+13 damage and bloodied ally makes a basic attack vs the target.</p><p><u>-Sacrificial Lure</u>: Melee +23 vs AC 2d8+19 and until start of next turn one ally within 5 squares gains +6 bonus on next attack roll. I take a -2 to AC</p><p><u>-Guileful Switch</u>: Minor. An ally and I can switch places in the init order. The ally can act again even if they have already acted this round. My turn ends when I use this power.</p><p><u>-Rallying Deflection</u>: Immed Interrupt: An enemy hits me with a ranged attack. The damage is reduced by 9 and one ally within 5 squares can charge the attacker as a free action.</p><p> </p><p>The underlined are my encounter powers, all my dailies have effects too, but that may be a lot to read right now. We'll brainstorm with these for now.</p></blockquote><p></p>
[QUOTE="EvolutionKB, post: 4565135, member: 47833"] Here are some my ally affecting bonuses/powers: -Allies gain +7 bonus to init if within 5 squares or +6 if within 10 squares -When an ally spends an AP to make an attack they gain +11 damage if they hit. If the attack hits no target the ally gains 17 temp hp [U]-Deadly Inspiration[/U]: Melee +23 vs Ref 2d8+13 and allies within 5 sq. do + [W] with at will weapon attacks until start of next turn. [U]-Unified in Blood[/U]: Immed Interrupt: Enemy within 5 sq bloodies an ally. I can move 5 squares before the attack. +23 vs AC, 2d8+13 damage and bloodied ally makes a basic attack vs the target. [U]-Sacrificial Lure[/U]: Melee +23 vs AC 2d8+19 and until start of next turn one ally within 5 squares gains +6 bonus on next attack roll. I take a -2 to AC [U]-Guileful Switch[/U]: Minor. An ally and I can switch places in the init order. The ally can act again even if they have already acted this round. My turn ends when I use this power. [U]-Rallying Deflection[/U]: Immed Interrupt: An enemy hits me with a ranged attack. The damage is reduced by 9 and one ally within 5 squares can charge the attacker as a free action. The underlined are my encounter powers, all my dailies have effects too, but that may be a lot to read right now. We'll brainstorm with these for now. [/QUOTE]
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4e - Summer's End 18th Level Delve - 2 parties FULL
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