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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e Supers
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<blockquote data-quote="the-golem" data-source="post: 5498810" data-attributes="member: 87242"><p>I'm thinking that something is being lost in translation. All four are examples of ... close combat Hero types. You dislike "Brick" because it sounds like a role, but in Champions/HERO Games terminology, (as far as I understand it) equivalent to your Powerhouse Hero. Not that I'm objecting to your word choice or anything. </p><p></p><p>((To digress: In Champions, for example, a "Brick" would just be a pre-configured character kit. It helps people when they don't exactly know what to do, but there is nothing forcing you to take this "kit". You could just as easily pick your powers piecemeal.))</p><p></p><p>Also, in a Supers game, race is largely unimportant. I'm just eyeballing here, but probably a good 90% of supers are human. Therefore, I propose that instead of thinking of "race" in 4E terms of Human, Dwarf, Elf, etc, they have a Super equivalent. IMHO. Detailing this out is probably a bit difficult, though.</p><p></p><p>Lastly, I'm unclear as to what your ideas for character roles are. If I made a super-strong AngryBadMan like Hulk, I don't really think I'd be able to change from a close-combat monkey to something like rear support. I wouldn't want to, first, and it wouldn't really be feasible, second. Could you perhaps give an example of how this would play out?</p></blockquote><p></p>
[QUOTE="the-golem, post: 5498810, member: 87242"] I'm thinking that something is being lost in translation. All four are examples of ... close combat Hero types. You dislike "Brick" because it sounds like a role, but in Champions/HERO Games terminology, (as far as I understand it) equivalent to your Powerhouse Hero. Not that I'm objecting to your word choice or anything. ((To digress: In Champions, for example, a "Brick" would just be a pre-configured character kit. It helps people when they don't exactly know what to do, but there is nothing forcing you to take this "kit". You could just as easily pick your powers piecemeal.)) Also, in a Supers game, race is largely unimportant. I'm just eyeballing here, but probably a good 90% of supers are human. Therefore, I propose that instead of thinking of "race" in 4E terms of Human, Dwarf, Elf, etc, they have a Super equivalent. IMHO. Detailing this out is probably a bit difficult, though. Lastly, I'm unclear as to what your ideas for character roles are. If I made a super-strong AngryBadMan like Hulk, I don't really think I'd be able to change from a close-combat monkey to something like rear support. I wouldn't want to, first, and it wouldn't really be feasible, second. Could you perhaps give an example of how this would play out? [/QUOTE]
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