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D&D Older Editions, OSR, & D&D Variants
4E sword and sorcery..
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<blockquote data-quote="Chainsaw" data-source="post: 5035872" data-attributes="member: 70196"><p>Ah, gotcha. "Break/broken" gets used in a design theory context so much that I almost failed to recognize it when used literally.</p><p> </p><p></p><p> </p><p>Interesting ideas. I may end up using a slick fix like that. </p><p> </p><p></p><p> </p><p>I'm not necessarily concerned with trying to balance any of the classes, but to exclude or reflavor the ones whose abilities and powers disrupt the campaign's tone. Unfortunately, though, this is one of the challenges of working with 4E. There is alot of baggage built into everything that's not necessarily easy to customize - and my players probably walk if I exclude TOO much. Anyway, this isn't a deal breaker, just something I have to work around. Honestly, if we accept that the PCs are actually uniquely successful/powerful (relative to other inhabitants), then I don't mind a LITTLE "wahoo" on their part (e.g., you can be a human wizard, haha).. what I'm NOT interested in is a world where every town is a perfectly diverse Mos Eisley blend of critters and Magic Stores and the party is comprised of a half-dragon wizard, a drow elf assassin, a goblin warlord and a fairy shaman with lycanthropy. I have run campaigns before where the players were all human and didn't encounter a non-human foe for several levels. I'm not necessarily looking for that, but I do want the fantastic to be fantastic and not commonplace. </p><p> </p><p></p><p> </p><p>Well, if the power source actually dictated the degree of magical-type effects, I might use that method, but it doesn't really - at least not based on what I've read and seen played.</p><p> </p><p></p><p> </p><p>Thanks again for taking the time to make suggestions, Nifft. I really appreciate the effort. Honestly, I would probably be playing a different game if I had my way, but I'd lose the players, so I have to exclude/flavor 4E where possible and accept what's not adjustable. I think it'll work out fine in the end. My descriptions and setting elements should guide things well enough.</p></blockquote><p></p>
[QUOTE="Chainsaw, post: 5035872, member: 70196"] Ah, gotcha. "Break/broken" gets used in a design theory context so much that I almost failed to recognize it when used literally. Interesting ideas. I may end up using a slick fix like that. I'm not necessarily concerned with trying to balance any of the classes, but to exclude or reflavor the ones whose abilities and powers disrupt the campaign's tone. Unfortunately, though, this is one of the challenges of working with 4E. There is alot of baggage built into everything that's not necessarily easy to customize - and my players probably walk if I exclude TOO much. Anyway, this isn't a deal breaker, just something I have to work around. Honestly, if we accept that the PCs are actually uniquely successful/powerful (relative to other inhabitants), then I don't mind a LITTLE "wahoo" on their part (e.g., you can be a human wizard, haha).. what I'm NOT interested in is a world where every town is a perfectly diverse Mos Eisley blend of critters and Magic Stores and the party is comprised of a half-dragon wizard, a drow elf assassin, a goblin warlord and a fairy shaman with lycanthropy. I have run campaigns before where the players were all human and didn't encounter a non-human foe for several levels. I'm not necessarily looking for that, but I do want the fantastic to be fantastic and not commonplace. Well, if the power source actually dictated the degree of magical-type effects, I might use that method, but it doesn't really - at least not based on what I've read and seen played. Thanks again for taking the time to make suggestions, Nifft. I really appreciate the effort. Honestly, I would probably be playing a different game if I had my way, but I'd lose the players, so I have to exclude/flavor 4E where possible and accept what's not adjustable. I think it'll work out fine in the end. My descriptions and setting elements should guide things well enough. [/QUOTE]
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