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D&D Older Editions, OSR, & D&D Variants
4E sword and sorcery..
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<blockquote data-quote="Somebloke" data-source="post: 5044885" data-attributes="member: 67268"><p>I am currently running a campaign based on low-magic principles. I ran it as follows-</p><p> </p><p>- Ban all classes except for martial classes and the wizard, which has been re-fluffed to be mostly a alchemist with a few supernatural tricks that even they don't understand. I took the view that especially with the martial power splatbookthis was more than enough for the purposes of a single campaign and covered all of the needed roles. You could just as easily run the druid or invoker with some re-fluffing. To be honest, you could just use the basic martial classes and ease back on the minions. </p><p> </p><p>- Re-fluff the different races to present different backgrounds. I basically ran it as follows: </p><p> </p><p>- Human- Heroic Everyman.</p><p>- Hafling- Wandering Soul- someone raised by wanderers or drifters. </p><p>- Dwarf/goliath- Peasant Hero- someone raised as a slave or lower-class. </p><p>- Half-Orc- Bloody Child- someone raised in an environment where violence was endemic, such as a war-torn region or a particularly warlike tribe. </p><p>- Elf- Noble Savage- Barbarian or tribal peoples with a hunter-gatherer lifestyle. </p><p>- Deva - Cloistered- Someone raised in an environment like a monastary</p><p>- Goblin/Gnome- Urban Ranger- Someone raised in a city.</p><p>- Half-Elf/Tiefling- Golden-Blooded- The nobility. </p><p> </p><p>Run the DMG2 option for no treasure, but give the players one 'free' healing surge and action point to be spent per level. Grant them one 'treasure daily' power to be used as per the dailies covered in the treasure section of the PHB, but fluff them on roleplaying actions, combat styles and achievements. </p><p> </p><p>Re-fluff most of the monsters in the MM as humans from various backgrounds- this works great for orcs, hobgoblins, etc and even unexpected creatures like behemoths (just make them medium sized). </p><p> </p><p>...anyway, reading back on your ideas it sounds like the low-magic specrum concept may clash. But this may be helpful for ideas.</p></blockquote><p></p>
[QUOTE="Somebloke, post: 5044885, member: 67268"] I am currently running a campaign based on low-magic principles. I ran it as follows- - Ban all classes except for martial classes and the wizard, which has been re-fluffed to be mostly a alchemist with a few supernatural tricks that even they don't understand. I took the view that especially with the martial power splatbookthis was more than enough for the purposes of a single campaign and covered all of the needed roles. You could just as easily run the druid or invoker with some re-fluffing. To be honest, you could just use the basic martial classes and ease back on the minions. - Re-fluff the different races to present different backgrounds. I basically ran it as follows: - Human- Heroic Everyman. - Hafling- Wandering Soul- someone raised by wanderers or drifters. - Dwarf/goliath- Peasant Hero- someone raised as a slave or lower-class. - Half-Orc- Bloody Child- someone raised in an environment where violence was endemic, such as a war-torn region or a particularly warlike tribe. - Elf- Noble Savage- Barbarian or tribal peoples with a hunter-gatherer lifestyle. - Deva - Cloistered- Someone raised in an environment like a monastary - Goblin/Gnome- Urban Ranger- Someone raised in a city. - Half-Elf/Tiefling- Golden-Blooded- The nobility. Run the DMG2 option for no treasure, but give the players one 'free' healing surge and action point to be spent per level. Grant them one 'treasure daily' power to be used as per the dailies covered in the treasure section of the PHB, but fluff them on roleplaying actions, combat styles and achievements. Re-fluff most of the monsters in the MM as humans from various backgrounds- this works great for orcs, hobgoblins, etc and even unexpected creatures like behemoths (just make them medium sized). ...anyway, reading back on your ideas it sounds like the low-magic specrum concept may clash. But this may be helpful for ideas. [/QUOTE]
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