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4E tactical game (recruitment closed)
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<blockquote data-quote="Zurai" data-source="post: 4294967" data-attributes="member: 52324"><p>I'm getting the urge to run another game, but as my current players will tell you, I have a lot on my plate already. So, rather than an in-depth RP-centric game, I'm thinking of running essentially a tactical combat game with a basic RPG shell to tie things together.</p><p></p><p>The meat of the game will be the fighting. Make no mistake, this is a hack-and-slash game. There'll be non-combat sections and skill challenges, but they'll be sparser and less detailed than people have come to expect from Play by Post games.</p><p></p><p>Anyway, I'm looking for a party of 5-6 4E PHB characters, starting at level 1. Background really isn't that important, but please no Evil characters. Unaligned/amoral is fine, but please leave your puppy-killers behind. I'm mainly interested in players that want tactically challenging fights and are willing to accept that you won't always be fighting fair fights.</p><p></p><p>Use a standard 22 point buy as described in the PHB. Use only PHB races; the MM races are balanced, but I want to keep this simple and straightforward. Any classes are acceptable, but I won't start until I can make a 5-6 person party with at least 1 of every role. As mentioned, you start at level 1. Please do include a little background, but there's no need to write a 10-page novella. Just a paragraph or two about their general personality and motivations is plenty.</p><p></p><p>The campaign setup will be that you're each members of a mercenary/adventuring band. You receive lists of jobs at your base in town and choose which to carry out. At first, your assignments will be simple things like "There have been reports of bandits attacking caravans nearby. Search the woods and get rid of them". Later on, you might get bigger assignments like "A local blacksmith has created a masterpiece sword and decided to give it as a gift to the Emperor. However, he fears that any normal messenger he sends it with will be attacked and the sword stolen and used against the Empire. Take the sword to the Imperial Capital and deliver it to the Emperor personally".</p><p></p><p>That's about the extent of the off-mission RP you're going to get, though. Once you're on missions, things will open up a little, but in the end it's a tactical wargame. You're gonna end up fighting 19 times out of 20. Diplomancers be warned.</p><p></p><p>Current roster:</p><p>Elf Ranger (Redclaw)</p><p>Dragonborn Warlord (renau1g)</p><p>Human Fighter (Charwoman Gene)</p><p>Eladrin Wizard (industrygothica)</p><p>Human Warlock (Jemal)</p><p>Dragonborn Paladin (Walking Dad)</p></blockquote><p></p>
[QUOTE="Zurai, post: 4294967, member: 52324"] I'm getting the urge to run another game, but as my current players will tell you, I have a lot on my plate already. So, rather than an in-depth RP-centric game, I'm thinking of running essentially a tactical combat game with a basic RPG shell to tie things together. The meat of the game will be the fighting. Make no mistake, this is a hack-and-slash game. There'll be non-combat sections and skill challenges, but they'll be sparser and less detailed than people have come to expect from Play by Post games. Anyway, I'm looking for a party of 5-6 4E PHB characters, starting at level 1. Background really isn't that important, but please no Evil characters. Unaligned/amoral is fine, but please leave your puppy-killers behind. I'm mainly interested in players that want tactically challenging fights and are willing to accept that you won't always be fighting fair fights. Use a standard 22 point buy as described in the PHB. Use only PHB races; the MM races are balanced, but I want to keep this simple and straightforward. Any classes are acceptable, but I won't start until I can make a 5-6 person party with at least 1 of every role. As mentioned, you start at level 1. Please do include a little background, but there's no need to write a 10-page novella. Just a paragraph or two about their general personality and motivations is plenty. The campaign setup will be that you're each members of a mercenary/adventuring band. You receive lists of jobs at your base in town and choose which to carry out. At first, your assignments will be simple things like "There have been reports of bandits attacking caravans nearby. Search the woods and get rid of them". Later on, you might get bigger assignments like "A local blacksmith has created a masterpiece sword and decided to give it as a gift to the Emperor. However, he fears that any normal messenger he sends it with will be attacked and the sword stolen and used against the Empire. Take the sword to the Imperial Capital and deliver it to the Emperor personally". That's about the extent of the off-mission RP you're going to get, though. Once you're on missions, things will open up a little, but in the end it's a tactical wargame. You're gonna end up fighting 19 times out of 20. Diplomancers be warned. Current roster: Elf Ranger (Redclaw) Dragonborn Warlord (renau1g) Human Fighter (Charwoman Gene) Eladrin Wizard (industrygothica) Human Warlock (Jemal) Dragonborn Paladin (Walking Dad) [/QUOTE]
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