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4E tactical game (recruitment closed)
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<blockquote data-quote="Graf" data-source="post: 4300225" data-attributes="member: 3087"><p>Very fair. </p><p>Even if you have the encounters etc already prepped just typing up a game for a new party -is- a lot of work.</p><p></p><p>I consider myself lucky to have gotten into Redclaws at all.</p><p></p><p>We are going to need to have a non-first level game going at some point. Since ePoL is taking off again (crosses fingers) I've got the option of doing some "past roleplaying" when the group was higher level. But that's a fairly high barrier to entry type thing (and realistically that would be months away at the earliest).</p><p></p><p>/tangent</p><p>I don't suppose it'd be too cheesy to do some sort of "contest of champions" type random or semi-random dungeon crawl (i.e. virtually plotless combat). </p><p>For maximum weirdness everybody in the group could also DM; and run a different room.</p></blockquote><p></p>
[QUOTE="Graf, post: 4300225, member: 3087"] Very fair. Even if you have the encounters etc already prepped just typing up a game for a new party -is- a lot of work. I consider myself lucky to have gotten into Redclaws at all. We are going to need to have a non-first level game going at some point. Since ePoL is taking off again (crosses fingers) I've got the option of doing some "past roleplaying" when the group was higher level. But that's a fairly high barrier to entry type thing (and realistically that would be months away at the earliest). /tangent I don't suppose it'd be too cheesy to do some sort of "contest of champions" type random or semi-random dungeon crawl (i.e. virtually plotless combat). For maximum weirdness everybody in the group could also DM; and run a different room. [/QUOTE]
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