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4E: Talent trees, class features or both?
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<blockquote data-quote="Sadrik" data-source="post: 3790633" data-attributes="member: 14506"><p>I hope they give class features at 1st level only. The class features would be things like: access arcane spells, access martial maneuvers, access divine spells.</p><p></p><p>Outside of that there should be trees of talents based on the three "areas" of character development (1-10, 11-20, 21-30). Also each "area" should have an improved version of itself.</p><p></p><p>To follow in line with making the characters better managed as far as options available at high level. Characters should not start with 1 class feature and then wind up with 15 or 30 at 30th level. I think they should start with 5 and wind up with 10! But through out those 30 levels they can switch out their talents for different or improved versions of talents.</p><p></p><p>Anyone else think that is the way they should go?</p></blockquote><p></p>
[QUOTE="Sadrik, post: 3790633, member: 14506"] I hope they give class features at 1st level only. The class features would be things like: access arcane spells, access martial maneuvers, access divine spells. Outside of that there should be trees of talents based on the three "areas" of character development (1-10, 11-20, 21-30). Also each "area" should have an improved version of itself. To follow in line with making the characters better managed as far as options available at high level. Characters should not start with 1 class feature and then wind up with 15 or 30 at 30th level. I think they should start with 5 and wind up with 10! But through out those 30 levels they can switch out their talents for different or improved versions of talents. Anyone else think that is the way they should go? [/QUOTE]
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4E: Talent trees, class features or both?
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