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4E: Talent trees, class features or both?
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<blockquote data-quote="jonrog1" data-source="post: 3790688" data-attributes="member: 189"><p>I think the D20Modern blandness/power issues to a great deal arose from a design decision that made sense at the time but turned out to be flawed -- classes based on IDENTITY rather than FUNCTION. Regardless of how you build characters or even NPC's, they interact with the rule system when they attempt to do something, or serve their function in the game. This is why most Modern games don't really fly until you've accumulated enough levels, and therefore enough talents and feat, to define your role in the game world.</p><p></p><p>This is something ALTERNITY had pretty dead on -- four classes, infinitely customizable, but you were choosing combat spec (straight hitter)/freelance (tricky combat guy)/ Expert /Diplomat. True20's built on the same method -- as is, before the avalanche of crunch, basic D&D.</p><p></p><p>This is one of the reasons I like the new monster design system, btw. It's engineered to more efficiently interact with their function in the game rather than some abstract consistent system.</p></blockquote><p></p>
[QUOTE="jonrog1, post: 3790688, member: 189"] I think the D20Modern blandness/power issues to a great deal arose from a design decision that made sense at the time but turned out to be flawed -- classes based on IDENTITY rather than FUNCTION. Regardless of how you build characters or even NPC's, they interact with the rule system when they attempt to do something, or serve their function in the game. This is why most Modern games don't really fly until you've accumulated enough levels, and therefore enough talents and feat, to define your role in the game world. This is something ALTERNITY had pretty dead on -- four classes, infinitely customizable, but you were choosing combat spec (straight hitter)/freelance (tricky combat guy)/ Expert /Diplomat. True20's built on the same method -- as is, before the avalanche of crunch, basic D&D. This is one of the reasons I like the new monster design system, btw. It's engineered to more efficiently interact with their function in the game rather than some abstract consistent system. [/QUOTE]
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4E: Talent trees, class features or both?
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