Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Story Hour
4e Tallow's Deep
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nebulous" data-source="post: 4743363" data-attributes="member: 31465"><p><span style="font-size: 15px">Adventure #3: Tallow's Deep</span></p><p></p><p><strong>PART ONE</strong></p><p><strong></strong></p><p><strong></strong><span style="font-size: 15px">Adventure #3: Tallow’s Deep</span></p><p></p><p>The session begins immediately where the last one ended.</p><p></p><p>Merric Littlefoot and Douvan Stahl are waiting in the shadows after Balthazar has arrived at Blackjack’s Pig Farm. They’re in a green field, the scent of grass and pig <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> wafting around them, but mostly from Douvan who has slathered himself in feces to shield his presence from the nosy pseudodragon. (Oh, the poo-poo jokes were flying thick this session; I won’t even bother recounting them all).</p><p></p><p><img src="http://www.zikadik.com/silverymoon/pigs.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>Eventually the two heroes sneak closer to the building, trying to find a window or door to allow entrance. They’re careful to avoid the dogs congregated at the front stoop. Sliding through the shadows, they finally press up against a window, only to find it barred and the drapes shut. They can’t see inside, but they CAN hear Balthazar’s voice raised in anger:</p><p></p><p><img src="http://www.zikadik.com/silverymoon/baltha.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>“There’s not enough! We’ll need more, many more. You fool! You had a month to take care of this!” </p><p></p><p><img src="http://www.zikadik.com/silverymoon/blackjack.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>The other voice sounds like the scarred man from before, very apologetic now, and then the voices fade. They hear a door slam. And then a door opens, the front door, and light spills into the darkness. A man’s shadow is extended from the portal of light. They hear wings and something flutters into the night, most likely that invisible pseudodragon. Merric and Douvan barely breathe as they huddle against the wall. If that little monster can see in the dark then there’s no way they can hide from it…</p><p></p><p>They hear the thing a few more times, like a bat circling around, and it eventually returns and the door shuts.</p><p></p><p>Merric and Douvan decide that this has been enough risk for one evening. Their companions Jolen the cleric and Nari-lanna don’t even know where they are, and rather than split up again and risk brigands on the road and angry wizards at the farm, the duo returns to Everlund as fast as they can. </p><p></p><p>Back in town, they reconvene with their allies who have been waiting at the shrine of Tempus. Merric and Douvan have been gone for hours and the others were starting to get worried. Merric has swiped a jar of spices from the wagon at the farm, so they’ll take a closer look at that, but it’s nothing more than oregano and parsley. It is only 10 pm and they feel that there is still some snooping that can be done. </p><p></p><p>Their thoughts return to the Merchant Guild, the caravan and the wagons. What was Balthazar carrying? Is it a huge secret? How much does Mayor Horace know about this? Do the travel logs have a detailed listing of the contents of the wagons? Douvan and Merric decide to break into the warehouse and find the logs, while Nari-lana and Jolen return to a tavern and start asking about Balthazar and Blackjack, the scarred man.</p><p></p><p>Turns out that a lot of people know Blackjack. He’s an ornery ex-soldier from the Everlund militia and he’s now a pig farmer operating outside of town. He’s not particularly well liked. But no one has heard of a wizard named Balthazar. </p><p></p><p>At the merchant warehouse on the River Rauvin, Merric and Douvan find four guards stationed at each of the cardinal corners. By luck, the guard at the south has dozed off in his chair, and Merric is able to sneak up, pick the lock and infiltrate the building. Douvan scuttles in behind the halfing, but the guard is roused at the last second. Wiping the sleep from his eyes, he fails to notice the cracked door beside him, and soon falls back asleep. Douvan carefully and quietly locks the door. </p><p></p><p><span style="color: red">[GM Note: Breaking into thewarehouse created the inevitable option of burning it down and killing all the guards, preferably by tying them to a barrel of gasoline, the first in a long series of destruction across the Realms].</span></p><p></p><p>They search quickly by candlelight, and eventually find the ledger from that morning. Indeed, there were dozens and dozens of various spices labeled, but nothing comes across as unusual. Somewhat discouraged, they leave the warehouse (intact) and return to their companions. There is not much more to do tonight, so they decide to get a good night’s rest and start again in the morning. After all, that will be the first day of BurgerFest and the heroes are very curious to see what all the fuss is about. </p><p></p><p>Dawn arrives, and the buzz of excitement is apparent. In fact, huge banners have been hung above all the main gates into town:</p><p></p><p><img src="http://www.zikadik.com/silverymoon/burgerfest.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p></blockquote><p></p>
[QUOTE="Nebulous, post: 4743363, member: 31465"] [SIZE=4]Adventure #3: Tallow's Deep[/SIZE] [B]PART ONE [/B][size=4]Adventure #3: Tallow’s Deep[/size] The session begins immediately where the last one ended. Merric Littlefoot and Douvan Stahl are waiting in the shadows after Balthazar has arrived at Blackjack’s Pig Farm. They’re in a green field, the scent of grass and pig :):):):) wafting around them, but mostly from Douvan who has slathered himself in feces to shield his presence from the nosy pseudodragon. (Oh, the poo-poo jokes were flying thick this session; I won’t even bother recounting them all). [img]http://www.zikadik.com/silverymoon/pigs.jpg[/img] Eventually the two heroes sneak closer to the building, trying to find a window or door to allow entrance. They’re careful to avoid the dogs congregated at the front stoop. Sliding through the shadows, they finally press up against a window, only to find it barred and the drapes shut. They can’t see inside, but they CAN hear Balthazar’s voice raised in anger: [img]http://www.zikadik.com/silverymoon/baltha.jpg[/img] “There’s not enough! We’ll need more, many more. You fool! You had a month to take care of this!” [img]http://www.zikadik.com/silverymoon/blackjack.jpg[/img] The other voice sounds like the scarred man from before, very apologetic now, and then the voices fade. They hear a door slam. And then a door opens, the front door, and light spills into the darkness. A man’s shadow is extended from the portal of light. They hear wings and something flutters into the night, most likely that invisible pseudodragon. Merric and Douvan barely breathe as they huddle against the wall. If that little monster can see in the dark then there’s no way they can hide from it… They hear the thing a few more times, like a bat circling around, and it eventually returns and the door shuts. Merric and Douvan decide that this has been enough risk for one evening. Their companions Jolen the cleric and Nari-lanna don’t even know where they are, and rather than split up again and risk brigands on the road and angry wizards at the farm, the duo returns to Everlund as fast as they can. Back in town, they reconvene with their allies who have been waiting at the shrine of Tempus. Merric and Douvan have been gone for hours and the others were starting to get worried. Merric has swiped a jar of spices from the wagon at the farm, so they’ll take a closer look at that, but it’s nothing more than oregano and parsley. It is only 10 pm and they feel that there is still some snooping that can be done. Their thoughts return to the Merchant Guild, the caravan and the wagons. What was Balthazar carrying? Is it a huge secret? How much does Mayor Horace know about this? Do the travel logs have a detailed listing of the contents of the wagons? Douvan and Merric decide to break into the warehouse and find the logs, while Nari-lana and Jolen return to a tavern and start asking about Balthazar and Blackjack, the scarred man. Turns out that a lot of people know Blackjack. He’s an ornery ex-soldier from the Everlund militia and he’s now a pig farmer operating outside of town. He’s not particularly well liked. But no one has heard of a wizard named Balthazar. At the merchant warehouse on the River Rauvin, Merric and Douvan find four guards stationed at each of the cardinal corners. By luck, the guard at the south has dozed off in his chair, and Merric is able to sneak up, pick the lock and infiltrate the building. Douvan scuttles in behind the halfing, but the guard is roused at the last second. Wiping the sleep from his eyes, he fails to notice the cracked door beside him, and soon falls back asleep. Douvan carefully and quietly locks the door. [color=red][GM Note: Breaking into thewarehouse created the inevitable option of burning it down and killing all the guards, preferably by tying them to a barrel of gasoline, the first in a long series of destruction across the Realms].[/color] They search quickly by candlelight, and eventually find the ledger from that morning. Indeed, there were dozens and dozens of various spices labeled, but nothing comes across as unusual. Somewhat discouraged, they leave the warehouse (intact) and return to their companions. There is not much more to do tonight, so they decide to get a good night’s rest and start again in the morning. After all, that will be the first day of BurgerFest and the heroes are very curious to see what all the fuss is about. Dawn arrives, and the buzz of excitement is apparent. In fact, huge banners have been hung above all the main gates into town: [img]http://www.zikadik.com/silverymoon/burgerfest.jpg[/img] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
4e Tallow's Deep
Top