Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Story Hour
4e Tallow's Deep
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nebulous" data-source="post: 4821725" data-attributes="member: 31465"><p><span style="font-size: 15px">Adventure #9: Skull Crusher</span></p><p></p><p><strong>PART TWO</strong></p><p></p><p>The tiled floor is littered with dozens of shattered skeletons, remnants of some old battle perhaps. Or worse. Eighty feet away at the opposite side a gaping tunnel mouth leads out of the room. Roughly twenty torches ring the chamber, so it is fairly well lit, although the ceiling is wreathed in shadows, so it must be very high as well. No one is willing to step inside, but Blackjack pushes their prisoner a few steps ahead, still tethered and tied down with mining implements. </p><p></p><p>Raucous goblin laughter echoes throughout the room, and then they notice twenty murder holes on the south wall, ten on the bottom, ten on the top, as if the goblins are elevated on two separate levels. Douvan is standing near the entrance, and happens to look up with the light from the lantern, visibly paling as he sees what actually lurks on the ceiling…</p><p></p><p>…dozens and dozens of heavy boulders dangling from rope satchels. </p><p></p><p>This room is a deathtrap. </p><p></p><p>“What is this? How do we get across?” snarls Douvan, grabbing the goblin prisoner’s throat.</p><p></p><p>“Skull…Crusher…arena…” the thing chokes out, jabbing a yellow-nailed finger at the opposite exit. “Only…way…out…”</p><p></p><p>The group cannot believe they have to pass through here. There’s no way they can survive the gauntlet, especially since a portcullis on the opposite side will most likely come crashing down and trap them between a barrage of arrows and boulders. First, Merric climbs on Douvan’s shoulders and jams the portucullis over their heads, and then they decide to retreat and return to the Eel Room and Cage. Maybe, just maybe, there is a way to find an alternative route around this problem. Jerking their prisoner down the steps, they wind back to the cusp of the ledge. The cage is still there, and there’s no evidence the goblins passed this way. In fact, there is no evidence the goblins use this route at all as it may be purely a trap to waylay “Big Folk.” </p><p></p><p>They debate how to cross over the room without having to mess with the eel or the cage, and finally Merric (the ever-resourceful Thief) decides to put his Acrobatics to the test. Knotting a rope to his waist and slipping it over the pulley in a loose cinch, he carefully perches on the rope, wobbling back and forth, and tightrope walks to the far side, arms outstretched for balance. The albino eel sloshes back and forth but no halfling morsel falls into its hungry mouth, and soon Merric has hopped off onto the far ledge. </p><p></p><p>But now he’s isolated from his friends, and in a pinch there is no one to help him. </p><p></p><p>Merric advances down a dark tunnel, soon hearing the rush of water. The tunnel ends at a natural ledge overlooking a torrential river flow, and the halfling deduces that this is the same river from which the River Trap is siphoned. </p><p></p><p><img src="http://www.zikadik.com/silverymoon/skull11.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>Can this possibly offer a means of escape from the warren? The water is moving fast, dashing over concealed boulders and perilous pools, rushing ever onward into the gods know where. A Water Walking ritual might give them some advantage, but likely not enough. Discouraged, Merric returns and tells the others what he found.</p><p></p><p>So then, back to the Skull Crusher, and along the way they desperately begin forging a new plan. The two alcoves in the stairwell chimney are ransacked, yielding a half-barrel of oil, but no secret exits. They all return to the entrance of the Skull Crusher, still unwilling to step inside, although their prisoner is shoved out again to the rollicking laughter of cruel goblins who are amused at their brethren’s fate. </p><p></p><p><img src="http://www.zikadik.com/silverymoon/map.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>Plans turn again to Raven’s miraculous powers of transformation, and in an act of desperation, they try something completely untested. Raven strains her small arms and picks up the largest boulder they can find, and then calling upon her potent magic, transforms into a mouse before she drops the stone. It works! The magic warps and condenses the boulder into her mouse form, although barely.</p><p><span style="color: red"></span></p><p><span style="color: red">[GM Note: This was a generous ad-hoc ruling that was rewarded mostly because it was clever, and it felt old school to me, using magic in weird ways above and beyond what the power card dictates. Umm…but the more I think about it, if she was encumbered, the little mousy might have been encumbered too. And FAT].</span></p><p></p><p>But what is the goal of this boulder/mouse scheme? They need to get someone across the Skull Crusher Arena unseen and prop open the portcullis at the opposite end. If the goblins drop it, if there even IS a portcullis there, the boulder is sufficiently large enough to allow them to squeeze underneath. </p><p></p><p>Raven begins her mission by scampering into the room and hugging the wall, an innocuous gray rodent skirting through the dirt. She only has a limited amount of time before her magic fails and she returns to human form, but she plans to make the most of it. Raven scuttles underneath the far archway and sees the pointed tines of a portcullis housed above. She continues, moving as fast as she can down a goblin tunnel that bends and twists. She sees an open goblin door and a number of goblins inside, many of whom are breathlessly waiting in anticipation to activate levers and pulleys that will unleash the boulders on anyone stepping into the room. She scuttles even further down the tunnel, pressing her luck, knowing that the seconds are ticking away and she must return to the portcullis to unleash the boulder to prop it up. If not, she could easily be cut off from reinforcements and suffer at the mercy of the goblins (who have no mercy). </p><p></p><p>Her roaming takes her to a wide corridor decidedly larger than the goblin burrows. A huge, open portcullis lies before her, allowing entrance to a wide natural cavern. She sees a burning bonfire, tall stalagmites, and in the distance beyond, basking in the ruddy glow, a hideous skull throne. The skull is as large as a giant, and seated on the throne is a small round goblin wearing a crown. </p><p></p><p><img src="http://www.zikadik.com/silverymoon/skull12.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>East of this throne chamber is a closed wooden door, and to the west the passage continues. Pushing her luck even further, Raven the Mouse runs down the passage toward the acrid smell of incense and a warm fiery glow…and stops when she sees where it’s coming from…</p><p></p><p><img src="http://www.zikadik.com/silverymoon/idol.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>The goblin’s god Maglubiyet in all of his terrible glory. The idol is twenty feet tall, cradling a burning brazier in its arms. Huge ruby eyes twinkle evilly in the light, and the stench of death and spices lingers heavily in the room, along with…</p><p></p><p>…wet dog fur? </p><p></p><p>Yes, as their captive told them, the exit to the warrens lies through the worg den, but even that is surely difficult to bypass. But Raven travels no further. She can feel the magic waning. She runs back, even as her legs begin to elongate, her mousy nose starts twitching and the whiskers fall out, her paws stretch and fingernails poke through the fur, and just as she has returned to the first gate she abruptly transforms into full size, grasping the heavy boulder that rolls out right beneath the portcullis!</p><p></p><p>But her arrival does not go unseen, neither from her friends eighty feet away or the watchful goblin archers behind the murder holes. </p><p></p><p>Their frustrated cries echo out, and seconds after the boulder has rolled to a standstill the portcullis drops! It is halted a foot or so off the ground, and Raven rushes down the tunnel to meet any oncoming resistance.</p><p></p><p><img src="http://www.zikadik.com/silverymoon/skull13.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>Her companions see what happened and this is when they enact part two of their plan: burning down the ceiling of boulders. While Raven has been scouting, the rest of the party has been dousing arrows in cloth and oil. Douvan Stahl lets loose with a barrage of flaming barbs, aiming for the rope satchels holding the boulders above them. A hit! Flames lick up, and soon the blackened threads will be too weak to hold the rock’s weight. </p><p></p><p>But they’re not shooting every boulder, just the ones along the path nearest to the wall which has the fewest rocks. Arrows start arcing out from the murder holes, but most miss their marks on heroes still huddling in the entrance. The portcullis over their heads creaks, but the rogue has successfully prevented it from falling with some well placed pitons. </p><p></p><p>Douvan is the first to enter the gauntlet. He presses himself into the southeast corner, momentarily free from arrow fire. Acrid black smoke is wafting around the room, and then with a snap! the first two boulders slip from their bonds and crash to the floor. This creates some difficult terrain to crawl over, but nothing insurmountable. Altogether about ten boulders are targeted with burning pitch, and soon the ceiling is awash in flames as the rope tethers burn. </p><p></p><p>But Raven is having her own problems. She was spotted and already a goblin has popped out from the door to find her…but finds a Flame Seed instead. The burning projectile explodes in its face, killing the minion in a instant. Its body crumples as the flames consume him, and then the flames splatter around in a wide berth. Goblins inside the room shield their faces, terrified to advance into the heat. Smiling, Raven cradles another seed in her hand and prepares for a magical barrage. </p><p></p><p>But just about then she hears a familiar, eerie howl echoing from elsewhere in the complex. The sound sends chills rippling down her spine. It is a worg, and it can’t be far away. </p><p></p><p><img src="http://www.zikadik.com/silverymoon/skull16.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p><img src="http://www.zikadik.com/silverymoon/skull17.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>Meanwhile, Merric, Douvan, Nari-lana, Jolen and Blackjack are maneuvering across the room, trying to stay close to the wall where the archers can’t target them, and staying away from any boulders above. But they haven’t made it terribly far when the floor suddenly drops beneath their prisoner’s feet! The goblin squeals and plummets, but he’s snagged by the rope Blackjack is holding and hauled back up. </p><p></p><p>So not only are there archers and portcullises and boulders, there are also deep spike traps randomly dispersed across the arena. Wonderful.</p><p></p><p><img src="http://www.zikadik.com/silverymoon/skull14.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>Their prisoner inadvertently triggers another trap, teetering at the edge until he’s yanked away. But the heroes are perilously close to the wall, and where arrows won’t reach, swords will. Jolen is suddenly jabbed at multiple times, but the blades are deflected by his armor. The cleric of Tempus is angered by this and shows his displeasure by lighting one of the four “Molotov cocktails” they rigged with the leftover flammable oil. A wick has been thrust down an emptied wine bottle, and Jolen gleefully shatters the bottle inside the closest murder hole. </p><p></p><p>Screams and flames erupt behind the wall as minions are lit on fire. Jolen throws another, and the melee attacks against them cease as goblins are either slain or flee the conflagration. Smoke is roiling out from the murder holes, and combined with the smoking boulders, Skull Crusher Arena is a hazy den of chaos.</p><p></p><p><img src="http://www.zikadik.com/silverymoon/skull15.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>Goblins start fleeing their posts behind the wall, but Raven the Druid has not been idle. Round after round after round she has targeted the front of the door, killing the same goblin over and over until he is little more than a blackened, charred crispy critter. </p><p><span style="color: red"></span></p><p><span style="color: red">[GM Note: And too little too late, the group forgets to utilize the Bag of Tricks and maybe throw a LION in there!]</span></p><p></p><p>But the flames rage more than ever and it is a deadly exit for the goblins. Two of them try to escape anyway, but the flames stick to their legs, bringing them down when they have barely cleared the conflagration. </p><p></p><p><img src="http://www.zikadik.com/silverymoon/skull18.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>The others finally reach the west side of the arena after avoiding the final pit traps. Everyone squeezes under the portcullis and rejoin Raven, who is safe and sound, but extremely relieved that they have arrived. The goblins shut the door to the Lever Room, and if they don’t burn up or suffocate, the flames will eventually die out. </p><p></p><p>For now, the heroes take a moment to catch their breath and plan their next move. Raven tells them what she saw: the goblin on the giant throne, and the hideous statue of Maglubiyet with red ruby eyes.</p><p></p><p>Merric’s eyes twinkle when he hears about the statue, and he secretly wonders how hard it will be to pry those rubies out.</p><p></p><p>Next time, he might get his chance.</p><p></p><p><img src="http://www.zikadik.com/silverymoon/skull19.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>And there we stopped. </p><p><span style="color: red"></span></p><p><span style="color: red">[GM Note: Not much left to Tallow’s Deep everyone. If we were keeping these characters you’d be leveling up to 6th after next session. Um…if you survive the next session!] </span></p></blockquote><p></p>
[QUOTE="Nebulous, post: 4821725, member: 31465"] [SIZE=4]Adventure #9: Skull Crusher[/SIZE] [B]PART TWO[/B] The tiled floor is littered with dozens of shattered skeletons, remnants of some old battle perhaps. Or worse. Eighty feet away at the opposite side a gaping tunnel mouth leads out of the room. Roughly twenty torches ring the chamber, so it is fairly well lit, although the ceiling is wreathed in shadows, so it must be very high as well. No one is willing to step inside, but Blackjack pushes their prisoner a few steps ahead, still tethered and tied down with mining implements. Raucous goblin laughter echoes throughout the room, and then they notice twenty murder holes on the south wall, ten on the bottom, ten on the top, as if the goblins are elevated on two separate levels. Douvan is standing near the entrance, and happens to look up with the light from the lantern, visibly paling as he sees what actually lurks on the ceiling… …dozens and dozens of heavy boulders dangling from rope satchels. This room is a deathtrap. “What is this? How do we get across?” snarls Douvan, grabbing the goblin prisoner’s throat. “Skull…Crusher…arena…” the thing chokes out, jabbing a yellow-nailed finger at the opposite exit. “Only…way…out…” The group cannot believe they have to pass through here. There’s no way they can survive the gauntlet, especially since a portcullis on the opposite side will most likely come crashing down and trap them between a barrage of arrows and boulders. First, Merric climbs on Douvan’s shoulders and jams the portucullis over their heads, and then they decide to retreat and return to the Eel Room and Cage. Maybe, just maybe, there is a way to find an alternative route around this problem. Jerking their prisoner down the steps, they wind back to the cusp of the ledge. The cage is still there, and there’s no evidence the goblins passed this way. In fact, there is no evidence the goblins use this route at all as it may be purely a trap to waylay “Big Folk.” They debate how to cross over the room without having to mess with the eel or the cage, and finally Merric (the ever-resourceful Thief) decides to put his Acrobatics to the test. Knotting a rope to his waist and slipping it over the pulley in a loose cinch, he carefully perches on the rope, wobbling back and forth, and tightrope walks to the far side, arms outstretched for balance. The albino eel sloshes back and forth but no halfling morsel falls into its hungry mouth, and soon Merric has hopped off onto the far ledge. But now he’s isolated from his friends, and in a pinch there is no one to help him. Merric advances down a dark tunnel, soon hearing the rush of water. The tunnel ends at a natural ledge overlooking a torrential river flow, and the halfling deduces that this is the same river from which the River Trap is siphoned. [img]http://www.zikadik.com/silverymoon/skull11.jpg[/img] Can this possibly offer a means of escape from the warren? The water is moving fast, dashing over concealed boulders and perilous pools, rushing ever onward into the gods know where. A Water Walking ritual might give them some advantage, but likely not enough. Discouraged, Merric returns and tells the others what he found. So then, back to the Skull Crusher, and along the way they desperately begin forging a new plan. The two alcoves in the stairwell chimney are ransacked, yielding a half-barrel of oil, but no secret exits. They all return to the entrance of the Skull Crusher, still unwilling to step inside, although their prisoner is shoved out again to the rollicking laughter of cruel goblins who are amused at their brethren’s fate. [img]http://www.zikadik.com/silverymoon/map.jpg[/img] Plans turn again to Raven’s miraculous powers of transformation, and in an act of desperation, they try something completely untested. Raven strains her small arms and picks up the largest boulder they can find, and then calling upon her potent magic, transforms into a mouse before she drops the stone. It works! The magic warps and condenses the boulder into her mouse form, although barely. [color=red] [GM Note: This was a generous ad-hoc ruling that was rewarded mostly because it was clever, and it felt old school to me, using magic in weird ways above and beyond what the power card dictates. Umm…but the more I think about it, if she was encumbered, the little mousy might have been encumbered too. And FAT].[/color] But what is the goal of this boulder/mouse scheme? They need to get someone across the Skull Crusher Arena unseen and prop open the portcullis at the opposite end. If the goblins drop it, if there even IS a portcullis there, the boulder is sufficiently large enough to allow them to squeeze underneath. Raven begins her mission by scampering into the room and hugging the wall, an innocuous gray rodent skirting through the dirt. She only has a limited amount of time before her magic fails and she returns to human form, but she plans to make the most of it. Raven scuttles underneath the far archway and sees the pointed tines of a portcullis housed above. She continues, moving as fast as she can down a goblin tunnel that bends and twists. She sees an open goblin door and a number of goblins inside, many of whom are breathlessly waiting in anticipation to activate levers and pulleys that will unleash the boulders on anyone stepping into the room. She scuttles even further down the tunnel, pressing her luck, knowing that the seconds are ticking away and she must return to the portcullis to unleash the boulder to prop it up. If not, she could easily be cut off from reinforcements and suffer at the mercy of the goblins (who have no mercy). Her roaming takes her to a wide corridor decidedly larger than the goblin burrows. A huge, open portcullis lies before her, allowing entrance to a wide natural cavern. She sees a burning bonfire, tall stalagmites, and in the distance beyond, basking in the ruddy glow, a hideous skull throne. The skull is as large as a giant, and seated on the throne is a small round goblin wearing a crown. [img]http://www.zikadik.com/silverymoon/skull12.jpg[/img] East of this throne chamber is a closed wooden door, and to the west the passage continues. Pushing her luck even further, Raven the Mouse runs down the passage toward the acrid smell of incense and a warm fiery glow…and stops when she sees where it’s coming from… [img]http://www.zikadik.com/silverymoon/idol.jpg[/img] The goblin’s god Maglubiyet in all of his terrible glory. The idol is twenty feet tall, cradling a burning brazier in its arms. Huge ruby eyes twinkle evilly in the light, and the stench of death and spices lingers heavily in the room, along with… …wet dog fur? Yes, as their captive told them, the exit to the warrens lies through the worg den, but even that is surely difficult to bypass. But Raven travels no further. She can feel the magic waning. She runs back, even as her legs begin to elongate, her mousy nose starts twitching and the whiskers fall out, her paws stretch and fingernails poke through the fur, and just as she has returned to the first gate she abruptly transforms into full size, grasping the heavy boulder that rolls out right beneath the portcullis! But her arrival does not go unseen, neither from her friends eighty feet away or the watchful goblin archers behind the murder holes. Their frustrated cries echo out, and seconds after the boulder has rolled to a standstill the portcullis drops! It is halted a foot or so off the ground, and Raven rushes down the tunnel to meet any oncoming resistance. [img]http://www.zikadik.com/silverymoon/skull13.jpg[/img] Her companions see what happened and this is when they enact part two of their plan: burning down the ceiling of boulders. While Raven has been scouting, the rest of the party has been dousing arrows in cloth and oil. Douvan Stahl lets loose with a barrage of flaming barbs, aiming for the rope satchels holding the boulders above them. A hit! Flames lick up, and soon the blackened threads will be too weak to hold the rock’s weight. But they’re not shooting every boulder, just the ones along the path nearest to the wall which has the fewest rocks. Arrows start arcing out from the murder holes, but most miss their marks on heroes still huddling in the entrance. The portcullis over their heads creaks, but the rogue has successfully prevented it from falling with some well placed pitons. Douvan is the first to enter the gauntlet. He presses himself into the southeast corner, momentarily free from arrow fire. Acrid black smoke is wafting around the room, and then with a snap! the first two boulders slip from their bonds and crash to the floor. This creates some difficult terrain to crawl over, but nothing insurmountable. Altogether about ten boulders are targeted with burning pitch, and soon the ceiling is awash in flames as the rope tethers burn. But Raven is having her own problems. She was spotted and already a goblin has popped out from the door to find her…but finds a Flame Seed instead. The burning projectile explodes in its face, killing the minion in a instant. Its body crumples as the flames consume him, and then the flames splatter around in a wide berth. Goblins inside the room shield their faces, terrified to advance into the heat. Smiling, Raven cradles another seed in her hand and prepares for a magical barrage. But just about then she hears a familiar, eerie howl echoing from elsewhere in the complex. The sound sends chills rippling down her spine. It is a worg, and it can’t be far away. [img]http://www.zikadik.com/silverymoon/skull16.jpg[/img] [img]http://www.zikadik.com/silverymoon/skull17.jpg[/img] Meanwhile, Merric, Douvan, Nari-lana, Jolen and Blackjack are maneuvering across the room, trying to stay close to the wall where the archers can’t target them, and staying away from any boulders above. But they haven’t made it terribly far when the floor suddenly drops beneath their prisoner’s feet! The goblin squeals and plummets, but he’s snagged by the rope Blackjack is holding and hauled back up. So not only are there archers and portcullises and boulders, there are also deep spike traps randomly dispersed across the arena. Wonderful. [img]http://www.zikadik.com/silverymoon/skull14.jpg[/img] Their prisoner inadvertently triggers another trap, teetering at the edge until he’s yanked away. But the heroes are perilously close to the wall, and where arrows won’t reach, swords will. Jolen is suddenly jabbed at multiple times, but the blades are deflected by his armor. The cleric of Tempus is angered by this and shows his displeasure by lighting one of the four “Molotov cocktails” they rigged with the leftover flammable oil. A wick has been thrust down an emptied wine bottle, and Jolen gleefully shatters the bottle inside the closest murder hole. Screams and flames erupt behind the wall as minions are lit on fire. Jolen throws another, and the melee attacks against them cease as goblins are either slain or flee the conflagration. Smoke is roiling out from the murder holes, and combined with the smoking boulders, Skull Crusher Arena is a hazy den of chaos. [img]http://www.zikadik.com/silverymoon/skull15.jpg[/img] Goblins start fleeing their posts behind the wall, but Raven the Druid has not been idle. Round after round after round she has targeted the front of the door, killing the same goblin over and over until he is little more than a blackened, charred crispy critter. [color=red] [GM Note: And too little too late, the group forgets to utilize the Bag of Tricks and maybe throw a LION in there!][/color] But the flames rage more than ever and it is a deadly exit for the goblins. Two of them try to escape anyway, but the flames stick to their legs, bringing them down when they have barely cleared the conflagration. [img]http://www.zikadik.com/silverymoon/skull18.jpg[/img] The others finally reach the west side of the arena after avoiding the final pit traps. Everyone squeezes under the portcullis and rejoin Raven, who is safe and sound, but extremely relieved that they have arrived. The goblins shut the door to the Lever Room, and if they don’t burn up or suffocate, the flames will eventually die out. For now, the heroes take a moment to catch their breath and plan their next move. Raven tells them what she saw: the goblin on the giant throne, and the hideous statue of Maglubiyet with red ruby eyes. Merric’s eyes twinkle when he hears about the statue, and he secretly wonders how hard it will be to pry those rubies out. Next time, he might get his chance. [img]http://www.zikadik.com/silverymoon/skull19.jpg[/img] And there we stopped. [color=red] [GM Note: Not much left to Tallow’s Deep everyone. If we were keeping these characters you’d be leveling up to 6th after next session. Um…if you survive the next session!] [/color] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
4e Tallow's Deep
Top