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4e test game - Vital Errata?
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<blockquote data-quote="delericho" data-source="post: 4532142" data-attributes="member: 22424"><p>My Warhammer Fantasy Roleplay campaign came to its end yesterday, which now clears the way for my group to try 4th Edition.</p><p></p><p>Despite my misgivings about the system, I am determined that we should give it a genuinely fair trial. After all, we don't actually gain anything if we <em>don't</em> like it.</p><p></p><p>My intention is to run three adventures initially, one each at 1st, 5th and 11th level, with a view to making a decision then - do we switch to 4e as our "D&D of choice", do we add it as one more option for our list of games (highly unlikely - I don't want to have to maintain system mastery for more than one edition at a time), or do we simply not bother with it again?</p><p></p><p>My intention is also to run the game completely without House Rules. I also generally ignore and avoid errata and associated rules changes, on the grounds that these are just one more document that we need to keep track of, something I really don't need when trying to run a system I'm not terribly familiar with.</p><p></p><p>However, my question is this: are there any errata that are truly vital to the running of the game? Is there anything that just doesn't work as-is?</p></blockquote><p></p>
[QUOTE="delericho, post: 4532142, member: 22424"] My Warhammer Fantasy Roleplay campaign came to its end yesterday, which now clears the way for my group to try 4th Edition. Despite my misgivings about the system, I am determined that we should give it a genuinely fair trial. After all, we don't actually gain anything if we [i]don't[/i] like it. My intention is to run three adventures initially, one each at 1st, 5th and 11th level, with a view to making a decision then - do we switch to 4e as our "D&D of choice", do we add it as one more option for our list of games (highly unlikely - I don't want to have to maintain system mastery for more than one edition at a time), or do we simply not bother with it again? My intention is also to run the game completely without House Rules. I also generally ignore and avoid errata and associated rules changes, on the grounds that these are just one more document that we need to keep track of, something I really don't need when trying to run a system I'm not terribly familiar with. However, my question is this: are there any errata that are truly vital to the running of the game? Is there anything that just doesn't work as-is? [/QUOTE]
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