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4E: The Biggest Changes in any D&D Edition Switch
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4131039" data-attributes="member: 710"><p>Isn't it simple?</p><p></p><p>WotC doesn't want to alienate old players. We've already read posts that say "It's not D&D anymore. I won't play it"</p><p>May of the interested people like the changes and see them as their personal reason to switch to 4E in favor of 4E. </p><p></p><p>I voted "both" for this reason primarily. But maybe I was wrong. The differences between AD&D and D&D 3E seem pretty big, too. A fully-fledged skill system as core option, high d20 rolls are always good, explicitly stated wealth guidelines, challenge rating system to measure monsters power relative to PCs. Monsters build according to clearly stated rules (caveat: Doesn't really allow you to automatically find the monsters CR, but gives at least a starting point)</p><p>On this end, 4E only seems to add powers for everyone (Barbarian, Rogue and Fighter were the only classes without any supernatural abilities in 3E, so is it that much?), readjusts skills and refines the monster vs PCs challenge system and the wealth/magic item guidelines. </p><p></p><p>Fluff-Wise, I am not sure how big the change is. As far as I know, the Great Wheel wasn't always there. Demons and Devils were renamed between editions, and core races and classes seem to change with editions, too. I don't know how "implied" previous settings where or how explicit they were. </p><p>Points of Lights seemed never have been stated in name before 4E, but I am pretty sure the idea existed before. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>But then, 3E to 4E is my first edition switch. I never played AD&D, and I probably never will. And I am not "married" to D&D. It's just what we're playing these days, since it seemed to fit our (gamist) preferences the best.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4131039, member: 710"] Isn't it simple? WotC doesn't want to alienate old players. We've already read posts that say "It's not D&D anymore. I won't play it" May of the interested people like the changes and see them as their personal reason to switch to 4E in favor of 4E. I voted "both" for this reason primarily. But maybe I was wrong. The differences between AD&D and D&D 3E seem pretty big, too. A fully-fledged skill system as core option, high d20 rolls are always good, explicitly stated wealth guidelines, challenge rating system to measure monsters power relative to PCs. Monsters build according to clearly stated rules (caveat: Doesn't really allow you to automatically find the monsters CR, but gives at least a starting point) On this end, 4E only seems to add powers for everyone (Barbarian, Rogue and Fighter were the only classes without any supernatural abilities in 3E, so is it that much?), readjusts skills and refines the monster vs PCs challenge system and the wealth/magic item guidelines. Fluff-Wise, I am not sure how big the change is. As far as I know, the Great Wheel wasn't always there. Demons and Devils were renamed between editions, and core races and classes seem to change with editions, too. I don't know how "implied" previous settings where or how explicit they were. Points of Lights seemed never have been stated in name before 4E, but I am pretty sure the idea existed before. ;) But then, 3E to 4E is my first edition switch. I never played AD&D, and I probably never will. And I am not "married" to D&D. It's just what we're playing these days, since it seemed to fit our (gamist) preferences the best. [/QUOTE]
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