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4E: The Biggest Changes in any D&D Edition Switch
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<blockquote data-quote="SmCaudata" data-source="post: 4131117" data-attributes="member: 12438"><p>2E to 3e was a bigger change. Linear stat progression. No more negative AC or THAC0. Much better use of Feat and Skills instead of supplemental books.</p><p></p><p>3e to 4e means no more crossbowing wizards. No more saving all your couple times per day powers. More tactical combat. Quicker combat. Revamped save rules.</p><p></p><p>4e to me seems like an evolution of 3e to make it better. 3E was nearly a different game than 2e. Actually, in some ways 4e is again like 2e. Monsters that break normal rules by not adhering to PHB feats and skills is gonna be awesome again.</p></blockquote><p></p>
[QUOTE="SmCaudata, post: 4131117, member: 12438"] 2E to 3e was a bigger change. Linear stat progression. No more negative AC or THAC0. Much better use of Feat and Skills instead of supplemental books. 3e to 4e means no more crossbowing wizards. No more saving all your couple times per day powers. More tactical combat. Quicker combat. Revamped save rules. 4e to me seems like an evolution of 3e to make it better. 3E was nearly a different game than 2e. Actually, in some ways 4e is again like 2e. Monsters that break normal rules by not adhering to PHB feats and skills is gonna be awesome again. [/QUOTE]
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4E: The Biggest Changes in any D&D Edition Switch
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