Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
4E: The Biggest Changes in any D&D Edition Switch
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kennew142" data-source="post: 4131137" data-attributes="member: 18490"><p>I have to say that I really dislike the term 'fluff'. The word makes it seem as if the flavor text is unimportant somehow.</p><p></p><p>That said, I voted for more change in <em>fluff</em>, but not in <em>crunch</em>.</p><p></p><p>The flavor of the game has changed a lot. Of course this element is the easiest part to change in a home game. I almost never use the flavor presented in the core rules when running a home brew campaign. When I run FR, that's a different matter. I try to stick to the canonical flavor.</p><p></p><p>The crunch changes are difficult for me to assess. On the surface, 4e looks like a radical departure. I'm not sure, however, that it's greater than the jump from 2e to 3e. In that transistion there were some pretty major changes, including:</p><p></p><p>1) unified system for determining stat bonuses</p><p>2) iterative attacks for everyone</p><p>3) skill system added</p><p>4) feats added</p><p>5) change in die rolling conventions (higher is always better)</p><p>6) much faster xp progression</p><p>7) equipment tied to character power</p><p>8) expected wealth per level</p><p>9) expected magic items</p><p>10) introduction of the magic mart</p><p>11) change in the way hp were determined (extra die every level)</p><p>12) change in clerical magic (addition of domains, removal of spheres)</p><p>13) multiclassing for everyone</p><p>14) no more level restrictions for non-humans</p><p>15) bonus spells for all spell-casters</p><p>16) radical change in saving throw conventions</p><p></p><p>I'm sure there are many more that I could add, if I had the time to think about it.</p><p></p><p>There are certainly a lot of changes in this edition, but some of them are reversing changes made in the 2e to 3e edition change. Overall, I believe that the changes this time around are significant, but no greater than the change from 2e to 3e. (I'll concede the change to the magic system is a really big one).</p><p></p><p>Some of the changes that appear to be major are actually just tweaks on the system.</p><p></p><p>1) saves => defenses: instead of the target rolling to resist, the attacker rolls to hit</p><p></p><p>2) introduction of powers for martial characters: this was already done in Bo9S, but in many cases feats/maneuvers in 3e have become powers in 4e</p><p></p><p>I could probably come up with more, but I have to get back to work.</p></blockquote><p></p>
[QUOTE="kennew142, post: 4131137, member: 18490"] I have to say that I really dislike the term 'fluff'. The word makes it seem as if the flavor text is unimportant somehow. That said, I voted for more change in [I]fluff[/I], but not in [I]crunch[/I]. The flavor of the game has changed a lot. Of course this element is the easiest part to change in a home game. I almost never use the flavor presented in the core rules when running a home brew campaign. When I run FR, that's a different matter. I try to stick to the canonical flavor. The crunch changes are difficult for me to assess. On the surface, 4e looks like a radical departure. I'm not sure, however, that it's greater than the jump from 2e to 3e. In that transistion there were some pretty major changes, including: 1) unified system for determining stat bonuses 2) iterative attacks for everyone 3) skill system added 4) feats added 5) change in die rolling conventions (higher is always better) 6) much faster xp progression 7) equipment tied to character power 8) expected wealth per level 9) expected magic items 10) introduction of the magic mart 11) change in the way hp were determined (extra die every level) 12) change in clerical magic (addition of domains, removal of spheres) 13) multiclassing for everyone 14) no more level restrictions for non-humans 15) bonus spells for all spell-casters 16) radical change in saving throw conventions I'm sure there are many more that I could add, if I had the time to think about it. There are certainly a lot of changes in this edition, but some of them are reversing changes made in the 2e to 3e edition change. Overall, I believe that the changes this time around are significant, but no greater than the change from 2e to 3e. (I'll concede the change to the magic system is a really big one). Some of the changes that appear to be major are actually just tweaks on the system. 1) saves => defenses: instead of the target rolling to resist, the attacker rolls to hit 2) introduction of powers for martial characters: this was already done in Bo9S, but in many cases feats/maneuvers in 3e have become powers in 4e I could probably come up with more, but I have to get back to work. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
4E: The Biggest Changes in any D&D Edition Switch
Top