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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E: The day the game ate the roleplayer?
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<blockquote data-quote="FireLance" data-source="post: 4083491" data-attributes="member: 3424"><p>As for the OP:</p><p></p><p>Differences in class abilities do not make a role-playing game. You could have a game in which everyone essentially has the same abilities and it would still be a role-playing game. In fact, you might even get <em>more</em> role-playing as the only way to distinguish characters from each other would be their personalities.</p><p></p><p>The inability to create PCs with certain abilities or characteristics may be a valid criticism of the flexibility of character creation, but that does not stop it from becoming a role-playing game, either.</p><p></p><p>See above, and you might be better off trying to find flavor that fits the mechanics of your character instead of coming up with flavor and then finding that the available mechanics are a poor fit.</p></blockquote><p></p>
[QUOTE="FireLance, post: 4083491, member: 3424"] As for the OP: Differences in class abilities do not make a role-playing game. You could have a game in which everyone essentially has the same abilities and it would still be a role-playing game. In fact, you might even get [I]more[/I] role-playing as the only way to distinguish characters from each other would be their personalities. The inability to create PCs with certain abilities or characteristics may be a valid criticism of the flexibility of character creation, but that does not stop it from becoming a role-playing game, either. See above, and you might be better off trying to find flavor that fits the mechanics of your character instead of coming up with flavor and then finding that the available mechanics are a poor fit. [/QUOTE]
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D&D Older Editions, OSR, & D&D Variants
4E: The day the game ate the roleplayer?
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