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4E: The day the game ate the roleplayer?
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<blockquote data-quote="Falling Icicle" data-source="post: 4083591" data-attributes="member: 17077"><p>So what you're saying is that Wizards should be flat out far superior to Fighters? Why? I've always been a big fan of Wizards, but I don't think that should be the case. In fact, earlier editions of D&D always strived for class *balance*. I never read a disclaimer anywhere that said "If you don't play a Wizard, you will be a weaker character."</p><p></p><p></p><p></p><p>Actually, I don't agree with this at all, and I've been one of the more skeptical, anti-4e-leaning people on these boards. Even looking at the 1st level character abilities, they all have a very different feel to them. I could certainly tell you that Cleave wouldn't be a Wizard ability or that Holy Word wouldn't belong to Warlocks. These abilities may be structured in a more uniform way, but they do very different things. Fighters excel in melee, Wizards get cool utility spells and can shoot force, fire, ice, etc.</p><p></p><p>I also think that we shouldn't take too much from the 1st level characters. I suspect that the differences in approach, style and effects available to different classes will widen considerably as you gain levels. Just from the glimpse we've seen of higher level Wizard spells, I don't think there will be any mistaking them from other classes. Fighters will never get a spell that conjures bigbies hands to grab people and slam them together, or put people in Telekinetic Spheres or go Invisible. The staple Wizard abilities are still there. The only thing that's changed is the mechanics and resource management behind them.</p><p></p><p></p><p></p><p>I think you're looking at this the wrong way. For example, did you consider Clerics, Druids and Wizards to all be the same thing in 3e? After all, they all got the same thing as they leveled: spells per day, spells per day, and more spells per day. But wait a minute. There's alot more to it than that! There's also what they can do with their spells that differentiated them, even though they used the same basic mechanics and resource management. Wizards, Clerics and Druids were *very* different, just based upon the difference in spell selection between them. There's nothing different here, except that all classes now use the same basic mechanics and resource management now, not just the spellcasters. Everyone gets at-will, per-encounter and per-day abilities, but those abilities do very different things.</p><p></p><p></p><p></p><p>Actually, I think you're oversimplifying things. There may well be a Wild Shape Encounter or Daily power for Druids. Remember, the stuff we saw was 1st level. More powerful abilities are available at higher levels, and I'm sure the same will be true for Druids.</p><p></p><p></p><p></p><p>Again, I could say the same thing about 3rd edition.</p><p></p><p><em>"Leafildor, quickly, use your connection to the trees to make that oak there attack!"</em></p><p><em>"Um, I can't. I didn't prepare that spell today."</em></p><p><em>"What?! Well, okay, why don't you call upon the spirits of the sky to strike our foes with lightning!"</em></p><p><em>"Sorry, I only had one of those prepared today and I already used it!"</em></p><p><em>"So what good are you then?"</em></p><p><em>"Well, I can whack them with my shielleglah quarterstaff!"</em></p><p><em>"....."</em></p></blockquote><p></p>
[QUOTE="Falling Icicle, post: 4083591, member: 17077"] So what you're saying is that Wizards should be flat out far superior to Fighters? Why? I've always been a big fan of Wizards, but I don't think that should be the case. In fact, earlier editions of D&D always strived for class *balance*. I never read a disclaimer anywhere that said "If you don't play a Wizard, you will be a weaker character." Actually, I don't agree with this at all, and I've been one of the more skeptical, anti-4e-leaning people on these boards. Even looking at the 1st level character abilities, they all have a very different feel to them. I could certainly tell you that Cleave wouldn't be a Wizard ability or that Holy Word wouldn't belong to Warlocks. These abilities may be structured in a more uniform way, but they do very different things. Fighters excel in melee, Wizards get cool utility spells and can shoot force, fire, ice, etc. I also think that we shouldn't take too much from the 1st level characters. I suspect that the differences in approach, style and effects available to different classes will widen considerably as you gain levels. Just from the glimpse we've seen of higher level Wizard spells, I don't think there will be any mistaking them from other classes. Fighters will never get a spell that conjures bigbies hands to grab people and slam them together, or put people in Telekinetic Spheres or go Invisible. The staple Wizard abilities are still there. The only thing that's changed is the mechanics and resource management behind them. I think you're looking at this the wrong way. For example, did you consider Clerics, Druids and Wizards to all be the same thing in 3e? After all, they all got the same thing as they leveled: spells per day, spells per day, and more spells per day. But wait a minute. There's alot more to it than that! There's also what they can do with their spells that differentiated them, even though they used the same basic mechanics and resource management. Wizards, Clerics and Druids were *very* different, just based upon the difference in spell selection between them. There's nothing different here, except that all classes now use the same basic mechanics and resource management now, not just the spellcasters. Everyone gets at-will, per-encounter and per-day abilities, but those abilities do very different things. Actually, I think you're oversimplifying things. There may well be a Wild Shape Encounter or Daily power for Druids. Remember, the stuff we saw was 1st level. More powerful abilities are available at higher levels, and I'm sure the same will be true for Druids. Again, I could say the same thing about 3rd edition. [I]"Leafildor, quickly, use your connection to the trees to make that oak there attack!" "Um, I can't. I didn't prepare that spell today." "What?! Well, okay, why don't you call upon the spirits of the sky to strike our foes with lightning!" "Sorry, I only had one of those prepared today and I already used it!" "So what good are you then?" "Well, I can whack them with my shielleglah quarterstaff!" "....."[/i] [/QUOTE]
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