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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E: The day the game ate the roleplayer?
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<blockquote data-quote="Aus_Snow" data-source="post: 4083598" data-attributes="member: 29112"><p>I have not much love for 4e, but I'll have to concede that you're dead wrong here. The classes do <em>not</em> 'share essentially identical abilities'. No more than previously, or if so, only barely perhaps. The game has gone from predominantly per day + at will (with per encounter coming in at a later stage,) to universally - as you say, more or less - per day, per encounter and at will. Uh, gee. And?</p><p></p><p>Come to that, there are only so many ways you can conceivably mix up factors like potential damage over time, odds of attack effectiveness based on circumstances, etc. 4e looks to be very organised in terms of categorising such things, and more. In its favour, this means designers and developers will probably have less trouble creating further rules and integrating them effectively.</p><p></p><p></p><p>See above. However, as someone pointed out already, 'Rituals' will probably also play a part in further differentiating classes, not to mention enabling certain possibilities outright. So there's that too.</p><p></p><p></p><p>Dude. This is totally a class- and level-based system feature. Um, bug. Er, whatever. Matter of taste, is what I'm getting at. Also, nothing to do specifically with 4e, AFAICS.</p><p></p><p>Can I interest you in some fine point-based system material, good sir? :evil:</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Aus_Snow, post: 4083598, member: 29112"] I have not much love for 4e, but I'll have to concede that you're dead wrong here. The classes do [I]not[/I] 'share essentially identical abilities'. No more than previously, or if so, only barely perhaps. The game has gone from predominantly per day + at will (with per encounter coming in at a later stage,) to universally - as you say, more or less - per day, per encounter and at will. Uh, gee. And? Come to that, there are only so many ways you can conceivably mix up factors like potential damage over time, odds of attack effectiveness based on circumstances, etc. 4e looks to be very organised in terms of categorising such things, and more. In its favour, this means designers and developers will probably have less trouble creating further rules and integrating them effectively. See above. However, as someone pointed out already, 'Rituals' will probably also play a part in further differentiating classes, not to mention enabling certain possibilities outright. So there's that too. Dude. This is totally a class- and level-based system feature. Um, bug. Er, whatever. Matter of taste, is what I'm getting at. Also, nothing to do specifically with 4e, AFAICS. Can I interest you in some fine point-based system material, good sir? :evil: ;) [/QUOTE]
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4E: The day the game ate the roleplayer?
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