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D&D Older Editions, OSR, & D&D Variants
4E: The day the game ate the roleplayer?
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<blockquote data-quote="Derro" data-source="post: 4083773" data-attributes="member: 51010"><p>Yeah, I don't mean to sound like I'm venerating 3.x as being the end of all systems. It had more ridiculous exploits than I care to think about. But at the very least those exploits had to be developed. I get the feeling that 4e just hands you your powers as you progress. No bad builds is a good thing but it also sort of implies that you've got a few fairly stratified paths to walk down and that variation is unlikely because it is sub-optimal.</p><p></p><p>My concern is that because the characters are given a certain array with any given build that they're always going to be using the same tactics. I get the feeling that the differences in the tiers are just going to be the escalation and combination of existing powers. That is the essence of modern gamist play. And I know that is a bit of a hot button word but nothing has indicated to me that 4e is anything but gamist. Even the designers said it was a game about butt-kicking. Which is not pejorative but definitely says volumes of ultimate design goals.</p></blockquote><p></p>
[QUOTE="Derro, post: 4083773, member: 51010"] Yeah, I don't mean to sound like I'm venerating 3.x as being the end of all systems. It had more ridiculous exploits than I care to think about. But at the very least those exploits had to be developed. I get the feeling that 4e just hands you your powers as you progress. No bad builds is a good thing but it also sort of implies that you've got a few fairly stratified paths to walk down and that variation is unlikely because it is sub-optimal. My concern is that because the characters are given a certain array with any given build that they're always going to be using the same tactics. I get the feeling that the differences in the tiers are just going to be the escalation and combination of existing powers. That is the essence of modern gamist play. And I know that is a bit of a hot button word but nothing has indicated to me that 4e is anything but gamist. Even the designers said it was a game about butt-kicking. Which is not pejorative but definitely says volumes of ultimate design goals. [/QUOTE]
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4E: The day the game ate the roleplayer?
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